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Author Topic: The 40d Little Questions Thread  (Read 205277 times)

Odd!x

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Re: The Little Questions Thread
« Reply #630 on: January 06, 2010, 11:39:50 pm »

I can't seem to take screenshots! all I get when I put the image onto my clipboard (print screen) and put the image into paint, all I get is a solid black square.  HALP!

the details are I'm using maydayMIX graphics, 1280 x 800 full screen.
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We are who we are, depending on who we were.

Elvang

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Re: The Little Questions Thread
« Reply #631 on: January 06, 2010, 11:48:40 pm »

What version are you using? Are you sure it is black (Use eyedropper on color, go to colors->edit colors->define custom colors, should be 0,0,0 for rgb)? If it isn't black then either switch versions or turn off/lower hardware acceleration for graphics.
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
Quote from: They Dig
I have come here to drink booze and breach HFS... and I'm all out of booze.

Skorpion

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Re: The Little Questions Thread
« Reply #632 on: January 07, 2010, 12:13:36 am »

Will wagons path over hatch covers covering stairways?
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Elvang

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Re: The Little Questions Thread
« Reply #633 on: January 07, 2010, 12:18:58 am »

Huh, I figured it would say Depot Inaccessible... But after adding the hatch cover to the stairs, it says Accessible. No idea what will happen if a dwarf goes through the hatch with a wagon on it, probably same thing that happens when a bridge disappears from underneath a wagon.
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
Quote from: They Dig
I have come here to drink booze and breach HFS... and I'm all out of booze.

Zsword

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Re: Flying?
« Reply #634 on: January 07, 2010, 12:22:31 am »

Is it possible to have an adveturer with the [FLIER] trait to actually fly when PCed? If so, what are the default controls/settings/whatever?

I guess you could call tis a Questions bump... but I still haven't discoverred/recieved an answer so what other options do I have?
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Elvang

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Re: The Little Questions Thread
« Reply #635 on: January 07, 2010, 12:27:32 am »

I don't think the game is currently coded to handle that as NPC's with [FLIER] currently have trouble pathing while flying.
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
Quote from: They Dig
I have come here to drink booze and breach HFS... and I'm all out of booze.

ed boy

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Re: The Little Questions Thread
« Reply #636 on: January 07, 2010, 12:47:13 pm »

what I have heard (although this is second hand information at best) is that one can only fly in areas where there are multiple z levels.

If I'm making a clear glass window, it it better to make it straight from glass or raw glass which is then used to make a gem window?
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Odd!x

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Re: The Little Questions Thread
« Reply #637 on: January 07, 2010, 01:06:37 pm »

Elvang: it's utterly and completely a hue of the pitchest black.
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We are who we are, depending on who we were.

kendo

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Re: The Little Questions Thread
« Reply #638 on: January 07, 2010, 06:51:13 pm »

Regarding undead versions of creatures, I know that they are faster and more hostile (can destroy certain buildings too) but can they actually be truly killed or die of old age?

Also how does the game restock maps with new creatures? Does a pack of local creatures have a chance to appear on your map each season?
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Poot

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Re: The Little Questions Thread
« Reply #639 on: January 07, 2010, 08:16:19 pm »

Something odd is happening recently. I started a new fort -- and I temporarily made a stockpile. That stockpile is no longer needed, and I keep trying to remove designation but it won't clear the stockpile.
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smjjames

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Re: The Little Questions Thread
« Reply #640 on: January 07, 2010, 08:21:12 pm »

You're suppoused to use p and then x to remove stockpiles. If there are things on top of it, you won't see it be removed visually until stuff are moved. To be sure about it, use q to see if its still there, or hide some of the stuff that were on top of it.
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Poot

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Re: The Little Questions Thread
« Reply #641 on: January 07, 2010, 08:30:04 pm »

Thanks much.
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NecroRebel

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Re: The Little Questions Thread
« Reply #642 on: January 07, 2010, 10:50:52 pm »

If I toss an item down a shaft, and there is a well lower down on that same shaft, will the item fall through the well, or land on top of it?
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A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

XmasApe

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Re: The Little Questions Thread
« Reply #643 on: January 08, 2010, 08:52:21 am »

Can you make a gem work as flux? Calcite has the "should probably be moved to gems" note in the raws, and I'd like to make that a reality if you can still use it for making steel.
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Hannibal Barcalounger

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Re: The Little Questions Thread
« Reply #644 on: January 08, 2010, 10:38:21 am »

Do bedrooms have to be furnished with doors in order for them to function properly? Or do doors just keep the room size from "leaking out" when you designate the room or assign it to a dwarf?

I've seen a suggestion on the wiki that beds just be placed in 1-square notches in a hallway to provide minimal accommodations, so I would think from that that doors aren't required. But all of the more complex bedroom layouts in the bedroom design wiki article save a square for doors.
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Days of frantic effort can save you hours of careful planning.
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