Very well, I'll take your word for it. I don't understand your argument as much as I thought I did, so let me ask: When you say "what they are doing is going against acquiring more sales", do you mean anti-piracy altogether? Or just specific forms of anti-piracy that have gained popularity among major producers?
Well, I am against copyright/patent/IP altogether, for more reasons than I'm awake enough to explain. But if you manage to google-fu past the copyright crazed people, you can find some insightful text from economists and others on how detrimental copyright/etc is.
Anti-piracy altogether yes, for most media-based content. That's treating your legit consumer as a thief and it doesn't stop piracy at all. On games, you had the whole starforce fiasco a few years ago and today you have ubisoft's new drm. It doesn't work. At best, and this is a huge point, it makes resale more difficult. Someone posted an interesting interview with a game dev who went cursing and yelling at the guy about resale market and how he didn't get his cut from the resale. That's a stupid and unrealistic behavior and I'm starting to believe that DRM in general is more geared towards stopping resale, as it doesn't work at all against piracy. And nope, not even Assassins Creed 2 drm worked, it was cracked and pirated before release.
Instead of DRM, they could offer:
-Online features, such as ranking, new missions, new items, etc
-Better multiplayer (altho this doesn't really stop piracy, it sure helps with sales)
-Discounts for people who register their game online (Oh, so you own 2 of our games, here, 10% discount for the next time you buy one of our games!)
-Shareware/Trial instead of demos (2 days of full gametime so you can test the game instead of a biased demo. It's the reason a lot of people I know go for warez instead of demos to try a game)
-Provide more & better free modding tools (like the source engine)
There are more ideas that could work, but I'm too sleepy to think right now.
But here's what we get, things like:
-Only install 3 times, if things go wrong you gotta beg for your uninstall
-Can only register once and can't transfer account
-Can only play online for a single player game
-Strange things installing in your computer without your consent
They can fight piracy without being jackasses. Fight piracy by offering a better product.
As for DRM, there are several types. It escalated roughly in this order for pc games, both chronologically and in intensity:
-Codes from manuals (
started with this bastard, pretty much)
-Product key
-CD must be in the drive to play
-Check for fake CDs
-Check for emulated drives
-Lock the dvd/cd drivers
-Install a virus that constantly checks to see if the game isn't cracked and the cd is in place (aka starforce)
-Number of installs checked next time you're online
-Need to be online to install
-Account based online distribution (steam, d2d, etc)
-Can only play single-player games online (latest)
Some were more effective than others at their time, but nowadays, none are effective. Even with online gameplay, people hack servers, create emulators for mmos, go on and even make a better game.
To throw in my two cents without participating too actively in this debate
I've bought most of the x-com games more times than I can remember. I have 3 boxes of the first x-com. Two for pc, one for the psx. Plus I recently bought it from steam.
And note. I already had the game installed when I bought it. But that's just me being fanboish.