Back on track - I like the idea of making sieges much harder, just not early in the game.
A lot of people are still going to be brand new, or still learning the game. There's no way they'd be able to handle a siege where 40 goblins show up and start building siege towers and catapults. They'd be destroyed outright. And while some people may point to this being Fun, you can't deny that the idea of a "doomsday clock" to the next siege would put off a lot of newbies - even experienced players would get frustrated.
I like how it starts now, with one or two squads showing up at a time. An early fortress can usually handle this if they're defense-minded at all. After three or four years, though, when the average player had had adequate time to set up defenses and really hammer out a competent military, you'd see larger and larger invading forces. By year eight or ten it's strange to see less than 40-50 gobbos in a siege - maybe they even start bringing trained monsters to fight for them, and building siege equipment using your map's (or shipped in) resources that you could recover if you beat them.
Ideally the deadline of powerful sieges out for your blood would be balanced against better diplomacy as well. Humans and elves don't go to war with you by choice, and perhaps in the future neither would goblins. There might remain some incentives, such as thieves and the occasional raid for booty and slaves/converts. The beginner would simply play in a conciliatory way until he deemed himself ready to face the relentless hordes.
Besides, invasions can be turned off in the init. One might recommend this to newbies, or provide a newbie version with appropriate init options (and a graphics pack).
Pretty much.
"The orcs in J. R. R. Tolkien's The Lord of the Rings and The Hobbit are also referred to as goblins."
Only known synonym I know of.
But he was the one who made 'em up in the first place!
No, no he wasn't.
Both Goblins and Orcs go back a long way.
Actually, according to the article the term "orc" was a general word with connection to foreigners or demons (and here really only because Tolkien liked the sound of it); in its modern sense, "orc" might as well have originally meant the same as goblin.