v1.6.4
Fixed the Guybrush tileset.
Fixed the Magnut new underground creatures tiles.
Fixed the default human unit tile.
Darkened the color of obsidian.
Added Slade to the list of special ores. (Slade & Adamantium are the best ores. Obsidian is volcanic and the most valuable stone. Kimberlite & Bauxite can contain the best gems.)
v1.6.3
Added Magnut Graphic Pack to the set of units.
Changed wall ends so they look less... weird.
Changed the stockpile to RantingRodent's design.
Added a background behind mined ore.
Reduced the brightness of ground details by 20%.
v1.6.2
Updated to the new DF v0.31.03
Humans: Specialist professions were missing icons, so they have been assigned their respective generic professions' icons.
Tileset: Minor changes to door and hatches.
v1.6.1
Added separate downloads for the RAWs, INIT & Tileset. (For those people that don't like getting their init trampled over. Like me.)
Merged 4 changes from Greenbane's fork. Improved beds, chests, logs and channeling icon.
v1.6
Upgraded to the new DF v0.31.02
Numbers now have the standard background. Changed the init so water displays dept by default.
Changed the graphics of a few plants
Changed the 'graphics' of a few vermins
v1.5.3
Tileset update:
Improved ground tiles and smoothed floors.
Added background texture to water/sand tiles and river/road tiles.
New Tileset (Left) Versus Old Tileset (Right)
v1.5.2BF
Stabbing attacks can now penetrate deeper than slashing attacks.
Quarry Bush leaves can now be cooked.
Meat can now be cooked. (Hmmmmm, delicious eyeball stew.)
Horn silver can now be found in native silver.
Giant spiders are now immune to their own poison.
Soap now comes in bars.
Crocodiles now have less hair.
Mountain Goats and Giant Cave Swallows now have childrens of their own species.
Giants are no longer transgendered.
v1.5.1
Updated the medic unit graphics.
Updated the camels, cougar, bears, deer, elephant, groundhog, fox, hippo, jaguar, leopard, macaque rhesus, mountain goat, raccoon and wolf graphics.
Added Giant Leopard & Giant Jaguar graphics.
Modified the init.txt so the starting windowed resolution is 1280x800, and seasonal backups are now enabled by default.
New Medics (wider armbands, teal uniforms & headbands):
v1.5
Graphical Upgrades:
All units now have a ground backdrop. (except vermins)
Medics no longer wear a cap; they now wear their redcross on an armband. (Sphr's vision.)
v1.4.2
Bug fix: The packages will now automatically override the example unit tileset that comes with v0.31.01.
v1.4.1
Removed the moss from the horizontal wall. (If you don't like it, blame FatedTemp.
)
Activated DF2010's new version of GUARDs and ROYALGUARDs. (New tags found by Skie.)
Fixed bugs in the language pack. (With the help of Skie.)
Fixed mineral values that I missed the first time. (Bug found by Ilmoran.)
v1.4
Bug fixes:
Restored the mineral values! (applying the patch on your old games will fix the problem.)
The unit graphics can now be installed directly in base raws. Updating old games will still require individual patching.
Changes:
Added the 5th new medic profession (the generic one): Doctor
Many more tiles now have backgrounds.
I've replaced the shrub tile.
I've replaced the underground shrub tile.
I've improved the smoothed/engraved ground floor tile.
v1.3.1
Added a ground texture to the soil and wall tiles.
v1.3
Added medics to the Unit Graphic Pack.
Surgeon. Diagnoser. Bone Setter. Suturer. (all zoomed x4)
v1.2.1
The tileset's dwarf icons, used as placeholder for the new professions, have been changed to nice generic looking dwarves.
This way dwarves of new professions (for players without unit packs, that's all dwarves) will have nicer tile instead of previous corpse tile.
v1.2
Fixed a transparency issue with the cage tile from the tileset.
v1.1
To fix a bug with the unit graphic support, I've split the package in two parts, the core and the graphics.
I've also did some minor changes to the tileset.
v1.0
The tileset uses a reforged version of RantingRodent's mineral chart system.
I removed the tiles for Adamantium, Obsidian, Bauxite & Kimberlite and replaced them with a single 'Special' tile. (Double Ore Symbols)
I have reforged the fuel ore tile with a bright flame.
I've also added a new tile for Gypsum ores.
The background has also been reforged.
The walls have been reforged, the diagonals are one pixel wider than similar styled walls.
The walls are textured, and I've re-used greenery on the horizontal wall (farming).