Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should Zathel do on his turn?

Hook up FAILCANNON to magma sea (powered by a huge dwarven reactor).
- 11 (28.2%)
Build a castle over the fortress entrance.
- 11 (28.2%)
Flush all the grime from Battlefailed with carefully arranged sewage system.
- 7 (17.9%)
Construct opulent quarters for every dwarf in Battlefailed.
- 3 (7.7%)
Get rid of every Forgotten Beast using huge cave-in traps
- 7 (17.9%)

Total Members Voted: 39

Voting closed: July 31, 2010, 02:35:48 pm


Pages: 1 ... 50 51 [52] 53 54 ... 60

Author Topic: Battlefailed (Succession) Legendary Clusterf**k, free for all reclaim  (Read 631456 times)

Andreus

  • Bay Watcher
  • Doom Consultant
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #765 on: August 10, 2010, 03:24:22 pm »

Logged

helf

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #766 on: August 10, 2010, 03:26:05 pm »

Figures the fort ends RIGHT when I get to the last page after spending all day reading :p
Logged
YOUR GAMES GLITCH: Hey, I got out of the map boundry!
OUR GAMES GLITCH: Hey, a horrid monstrosity just migrated to my fortress! Let's recruit it!

Andreus

  • Bay Watcher
  • Doom Consultant
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #767 on: August 10, 2010, 03:27:01 pm »

I will begin writing up the epilogue of Battlefailed just after I check if a reclaim is possible or not.

EDIT: PRAISE BE TO ARMOK! Reclaim possible but point-buy does not look like it will provide either enough skills or enough equipment to allow for Stuzung to be taken down. Given that bolts are back to being ridiculously deadly I figure my best hope is to make seven crossbowdwarves and make a show of it. I was possessed of enough foresight to pull the lever that opens the front gate, so the fortress should be accessible without knocking anything down. I'll keep a documentation of the reclaim whether or not Stuzung dies, but if it doesn't, I think I'm going to declare that Battlefailed has had its time, and that all things must end.
« Last Edit: August 10, 2010, 03:38:17 pm by Andreus »
Logged

cappstv

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #768 on: August 10, 2010, 03:30:53 pm »

You know whats odd
When you started posting all the pictures of the dead, i got mad world stuck in my head. And now you just posted a song that is also from the donnie darko sound track.
Could battlesfailed be the fortress verison of donnie darko?
« Last Edit: August 10, 2010, 03:33:32 pm by cappstv »
Logged
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #769 on: August 10, 2010, 03:42:33 pm »

So the fort died to a slight spike in hostility?

Also, can I get the site and worldgen params?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

NightmareBros

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #770 on: August 10, 2010, 03:47:03 pm »

Considering the site and state of battlefailed, a slight spike in hostility is jargon for the universe decicding to kill you.
Logged

Andreus

  • Bay Watcher
  • Doom Consultant
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #771 on: August 10, 2010, 03:48:24 pm »

I bring tragic news gentlemen - although embark is possible, the fort cannot be feasibly reclaimed because the reclaim has reset some of the flood prevention mechanisms that we used to stop the Blueness flooding in, and... well, now the Blueness is flooding in. Framerate's dropped pretty low and the dwarves can't enter the fortress because the water's in the way. I'm getting messages about workshops being toppled which means Stuzung is still down there, but without some means of blocking the flood there's no method of getting to him.

I think we've had it, people. I'm really sorry. Want me to write a proper epilogue now?
Logged

cappstv

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #772 on: August 10, 2010, 03:51:00 pm »

It cant be over! IT CANT BE!!!!!
Logged
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #773 on: August 10, 2010, 04:00:37 pm »

It is over.

The fort was hillariglorious, and also, lived to it's name by unability to battle siegers.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

cappstv

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #774 on: August 10, 2010, 04:03:03 pm »

No, IT ISNT OVER!!!!!!!!
IT SHALL SOMEHOW RISE FROM THE ASHES! YOU WILL SEE YOU WILL ALL SEE!
Logged
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

NightmareBros

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #775 on: August 10, 2010, 04:10:55 pm »

Just mine into the side and build New Battlefailed.
Let Stuzung drown in a mess of his own making. We can always de-flood old battlefailed when we get the resources too.
Logged

cappstv

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #776 on: August 10, 2010, 04:12:29 pm »

Bad Framerates are not going to be the cause of battlefailed downfall! It shall be the gods who have to break the game themselves to destory this fort!
Logged
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Lucus Casius

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #777 on: August 10, 2010, 04:13:35 pm »

*cue epic Urist McChurchill speech*
Logged

cappstv

  • Bay Watcher
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #778 on: August 10, 2010, 04:15:57 pm »

*cue epic Urist McChurchill speech*
Battlefailed is more then a fort, its an idea. Battlefailed represents what dwarf fortress is all about, and if this fort falls, then dwarf fortress falls. We have been though so much with battlefailed, so I ask you, the people, to suffer some more. Not for battlefailed, but for what it represents! It represents fun! AND I WANT SOME MORE GOD DAMN FUN!
Logged
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

SethCreiyd

  • Bay Watcher
  • [VESPERTINE]
    • View Profile
Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #779 on: August 10, 2010, 04:34:05 pm »

*cue epic Urist McChurchill speech*
Battlefailed is more then a fort, its an idea. Battlefailed represents what dwarf fortress is all about, and if this fort falls, then dwarf fortress falls. We have been though so much with battlefailed, so I ask you, the people, to suffer some more. Not for battlefailed, but for what it represents! It represents fun! AND I WANT SOME MORE GOD DAMN FUN!

Losing is fun.  Cheating just to prolong losing is not.  Nevermind.  What I mean is, at this point in time we would clearly lose if it weren't for the glitched miner.  The most natural course of action at this point is to die gloriously and with honor.
« Last Edit: August 10, 2010, 04:37:58 pm by SethCreiyd »
Logged
Pages: 1 ... 50 51 [52] 53 54 ... 60