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Poll

What should I do?

Start a new game. And end this one.
- 5 (83.3%)
Start a new game. And continue this one.
- 0 (0%)
Continue this game. But don't make a new game.
- 1 (16.7%)

Total Members Voted: 6


Pages: 1 ... 13 14 [15] 16 17 ... 20

Author Topic: Future Squad RTD (End.)  (Read 20614 times)

Cheddarius

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Re: Future Squad RTD (Turn 12. Yawn.)
« Reply #210 on: May 25, 2010, 06:17:30 pm »

Cheddarius: Borrow Jiharo's telescope and use it to look at the enemies, hopefully gaining information and a combat advantage or something.
Nuker: Grab the late Red's sniper rifle, and shoot at the incoming enemies, including any that Ched spots.
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Batista

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Re: Future Squad RTD (Turn 12. Yawn.)
« Reply #211 on: May 26, 2010, 03:06:41 pm »

TRIPLE KILL! DOMINATING!
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Paranatural

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Re: Future Squad RTD (Turn 12. Yawn.)
« Reply #212 on: May 26, 2010, 03:08:55 pm »

How far away is the spaceport? I thought we were protecting the spaceport?

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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Tarran

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Re: Future Squad RTD (Turn 12. Yawn.)
« Reply #213 on: May 26, 2010, 03:12:38 pm »

How far away is the spaceport? I thought we were protecting the spaceport?
No, the spaceport is several miles away down the hill, you are holding a bunker with an anti-ship weapon. You're the backup plan for the spaceport. If it falls, you have to use the anti-ship weapon to take down as many transports as you can.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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Re: Future Squad RTD (Turn 12. Yawn.)
« Reply #214 on: May 28, 2010, 06:08:19 pm »

*Tap* *tap* *tap* Para, your turn?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Paranatural

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Re: Future Squad RTD (Turn 12. Yawn.)
« Reply #215 on: May 28, 2010, 11:41:48 pm »

Crap, sorry.

I stay holed up with my minigun and wait for anything promising to shoot.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Tarran

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #216 on: May 29, 2010, 12:28:11 am »

Turn 13. Not again!

I return to life.
[joke]:You need someone experienced in necromancy, the chances of finding someone experienced in necromancy here are less than 1%.

Ah, okay, well then I'll try to clean the grenades up again.
[4]: Although it has no effect on rolls, at least it's tidy again! Oh, and you picked up a few grenades.

Flirt with Natasha
Wait for enemies to show themselves, then shoot them.
[4]: Even with your good luck, there's no one around. Hey! Ched is stealing your telescope!

Call in backup!
[2]: "Hahaha! You need backup? Grow some balls! WE need ba-*Bullet whizes by then static*"

Cheddarius: Borrow Jiharo's telescope and use it to look at the enemies, hopefully gaining information and a combat advantage or something.
Nuker: Grab the late Red's sniper rifle, and shoot at the incoming enemies, including any that Ched spots.
Ched [4]: You go for Jiharo's telescope.

Ched's pull VS Jiharo's surprized hold [1]VS[5]: He spin-kicks you onto the floor. Stunning you.

nuker [3]:You walk normally and pick up Red's sniper rifle.

Return [1]: Where did you come from again? Err, where's the sniper rifle?!

TRIPLE KILL! DOMINATING!
[6]: You don't see anyone, you fire anyway.

Luck [1]: Uhhhh.

Further luck roll for the lulz [3]: You manage to kill the guy ExKirby was talking to. Nice job!

I stay holed up with my minigun and wait for anything promising to shoot.
[5]: You sit, EPICALLY. No one can ever beat your epic sitting!

NPC rolls.

Friendly.

Quote from: Rebel troops
Hold the spaceport!
[2]: They aren't holding on too well.

Enemy.

Quote from: Confed ships
PEW PEW?
Bombardment [5]: They all fire, quite well at that. oh shit.

Player luck [2-1=1]: OH SHIT!

Damage:
Bunker: [2]
Ched: [5] (AGAIN!)
Para: [1] (Huh.)
Jiharo: [5] (Crap.)

Through sheer unluckiness, or an angry deity. Ched and Jiharo are thrown into a wall. Both suffering a lot of damage. The bunker holds up quite well though.

Quote from: Confed troops
Take the spaceport!
[2]: They attack poorly. No progress.



Quote from: ExKirby
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.

In the armory.

Quote from: nuker w
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, six Medkits.
Health: Normal.

In the armory.

Quote from: Cheddarius
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Bleeding from right arm. Bleeding from head. Bleeding from left leg. Bleeding slightly from chest. Knocked out. Seems to suffer from poor luck.

In the lookout.

Quote from: Maldevious
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser, three grenades.
Health: Normal.

In the armory.

Quote from: Paranatural
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.

In the lookout, on a set up Minigun.

Quote from: Jiharo
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Bleeding from left arm. Bleeding from right arm. Bleeding from head. Knocked out.

In the lookout.

Quote from: Batista
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.

In the lookout.



Areas:
Spoiler: Bunker (click to show/hide)

Spoiler: Outside (click to show/hide)

Poor Cheddarius.
« Last Edit: May 29, 2010, 02:47:14 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #217 on: May 29, 2010, 12:44:16 am »

Nuker: Heal Ched.
Ched: If revived and hurt, heal self. If revived and unhurt, heal Jiharo. If not revived, dream of rebel sheep.
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Jiharo

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #218 on: May 29, 2010, 02:30:12 am »

If conscious and Cheddarius is not, heal him with his medpack. If we are both conscious, bandage my wounds with something. If not conscious, dream prophetic dreams about enemy plans.
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

nuker w

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #219 on: May 29, 2010, 03:23:00 am »

Well, im back from the dead, sorry for the delay. This round ill folow the stuff ched put down for me.
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Maldevious

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #220 on: May 29, 2010, 07:05:08 am »

Look for some cool Terminator-type robot in the armory to activate.
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Cheddarius

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #221 on: May 29, 2010, 12:34:29 pm »

Cheddarius: Also, refrain from suddenly awaking and punching out anyone trying to take your stuff.
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Tarran

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #222 on: May 29, 2010, 01:09:15 pm »

Oh, and guys, if the last few turns were boring, just wait until the spaceport falls, you'll experience more fun then you have ever experienced before in this RTD. I'll throw everything I can think of at you guys.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Batista

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #223 on: May 30, 2010, 02:52:36 pm »

Make a coolface. 8)

Kill any enemies I lay my eyes on.
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omagaalpha

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Re: Future Squad RTD (Turn 13. Not again!)
« Reply #224 on: May 30, 2010, 03:45:01 pm »

Can I sign up as the Mechanic.
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Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.
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