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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 27 28 [29] 30 31 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979506 times)

Ockad

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #420 on: October 25, 2010, 03:20:06 pm »

Oh!
My bad then Phoebus. Didn't knew about that bug, probably because I did not came that far yet.

I am still liking your graphic set over all other ones. Can we expect more from you soon?

Phoebus

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #421 on: October 25, 2010, 04:55:14 pm »

Oh!
My bad then Phoebus. Didn't knew about that bug, probably because I did not came that far yet.

I am still liking your graphic set over all other ones. Can we expect more from you soon?
Glad to hear that! :)

I will be releasing some glowing eyes Soon(tm).
I improve the tileset mostly based on community suggestions, and there haven't been many of them lately so...
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Malibu Stacey

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #422 on: October 27, 2010, 02:17:01 pm »

Minor niggles with your 0.31.16v00 release.
in raw\objects\creature_subterranean.txt
Cave Swallow Man description is the pre-0.31.16 version
Also the MAXAGE for ANT_MAN is also pre-0.31.16

Other than that it looks pretty good. I've switched to this graphical pack recently from previously using Mike Mayday's pack since 40d as it's way nicer to play Fortress mode with this pack in my most humble of opinions.
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I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

mnjiman

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #423 on: November 11, 2010, 02:31:34 pm »

*waits nicely for 0.31.17 update*


*eats some candy*
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

veok

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #424 on: November 11, 2010, 05:33:16 pm »

Hey, Phoebus -- Minecraft just released official support for texture packs. Would you be horribly offended if I tried to convert your graphic set into a workable Minecraft texture pack?

Has it already been done? :o

Anyway, I'm sure you're going to be busy momentarily with 31.17...
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smariot

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #425 on: November 11, 2010, 07:27:58 pm »

As I sometimes do when I get impatient; here's my attempt at patching the graphics set.
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Likes schrödinbugs for their reality destroying implications.

Alu

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #426 on: November 11, 2010, 07:58:42 pm »

Hey, Phoebus -- Minecraft just released official support for texture packs. Would you be horribly offended if I tried to convert your graphic set into a workable Minecraft texture pack?

Has it already been done? :o

Anyway, I'm sure you're going to be busy momentarily with 31.17...

But pls dont make Obsidian look like average stone like in the phoebus' graphic set.
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"He admired a wonderful Trap lately"

Phoebus

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #427 on: November 12, 2010, 01:56:55 am »

Sorry for the delay.
Working on the update right now.
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Phoebus

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[0.31.17v00] Phoebus' Graphic Set (Update & Glowing Eyes)
« Reply #428 on: November 12, 2010, 02:53:08 am »

*Updated* 0.31.17v00
Updated to DF 0.31.17
Added glowing eye tile for some creatures in adventurer mode.
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SalmonGod

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Re: [0.31.17v00] Phoebus' Graphic Set (Update & Glowing Eyes)
« Reply #429 on: November 12, 2010, 04:32:50 am »

*Updated* 0.31.17v00
Updated to DF 0.31.17
Added glowing eye tile for some creatures in adventurer mode.

Thanks!  Your work is much appreciated!
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Miko19

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Re: [0.31.17v00] Phoebus' Graphic Set (Update & Glowing Eyes)
« Reply #430 on: November 12, 2010, 04:45:53 am »

*Updated* 0.31.17v00
Updated to DF 0.31.17
Added glowing eye tile for some creatures in adventurer mode.
Wheee!
No more hieroglyphs on the travel map!
Thank you, Phoebus
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veok

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #431 on: November 12, 2010, 08:21:29 am »

Hey, Phoebus -- Minecraft just released official support for texture packs. Would you be horribly offended if I tried to convert your graphic set into a workable Minecraft texture pack?

Has it already been done? :o

Anyway, I'm sure you're going to be busy momentarily with 31.17...

I reiterate...
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Phoebus

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Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #432 on: November 12, 2010, 11:28:59 am »

Hey, Phoebus -- Minecraft just released official support for texture packs. Would you be horribly offended if I tried to convert your graphic set into a workable Minecraft texture pack?

Has it already been done? :o

Anyway, I'm sure you're going to be busy momentarily with 31.17...

I reiterate...
It's not been done, and I would not be horribly offended if you tried.
« Last Edit: November 12, 2010, 02:13:47 pm by Phoebus »
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VinWij

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Re: [0.31.17v00] Phoebus' Graphic Set (Update & Glowing Eyes)
« Reply #433 on: November 12, 2010, 02:40:36 pm »

I can't select fortress mode after creating a new world and all. Anyone else have this? Only adventurer and Legends are available in the main menu...
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veok

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Re: [0.31.17v00] Phoebus' Graphic Set (Update & Glowing Eyes)
« Reply #434 on: November 12, 2010, 04:13:29 pm »

I can't select fortress mode after creating a new world and all. Anyone else have this? Only adventurer and Legends are available in the main menu...

Usually that means all playable civilizations are dead. (By default, only dwarves)
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