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Author Topic: Space Fish Paint Adventure - Space Fish is in a coma for an unknown time  (Read 30862 times)

maxicaxi

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Re: Space Fish Paint Adventure!
« Reply #120 on: June 04, 2010, 12:56:23 pm »

ENTRY: Use telekinetic fish-mind-beams to turn the villagers inside out and spray their guts all over the place, which in turn explode.

Yesss...

thisssssssss
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Terrahex

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Re: Space Fish Paint Adventure!
« Reply #121 on: June 04, 2010, 08:20:18 pm »

entry: Use SPLOT gun on villagers. (we never got to see how effective it is.) then raid houses!!!!
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Samthere

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Re: Space Fish Paint Adventure!
« Reply #122 on: June 07, 2010, 01:43:11 pm »

Let's begin! I'll likely draw all of the suggestions made so far. This one took quite a while, so I'll release them one at a time before we continue the story.

Here's the first!


ENTRY: Use telekinetic fish-mind-beams to turn the villagers inside out and spray their guts all over the place, which in turn explode.

You lose your sense of self, and suddenly the whole cosmos fits into place with your mind! You journey straight through a wall and a purple creature trembles before you. You know exactly what holds this creature together, and you know exactly how to manipulate it.



You decide to leave before the guts explode, and your head aches dully. A moment later and you have no recollection of the moments that just passed - only a vague sensation of being lost. You shake it off and fly to another part of the village.

Will work on the rest when I have time, and then the story shall move on!

maxicaxi

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Re: Space Fish Paint Adventure!
« Reply #123 on: June 07, 2010, 01:53:43 pm »

do we get skillz ?   :P
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Space Fish Paint Adventure!
« Reply #124 on: June 07, 2010, 02:02:46 pm »

do we get skillz ?   :P
I know the author here does, look at those effects!
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maxicaxi

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Re: Space Fish Paint Adventure!
« Reply #125 on: June 07, 2010, 02:06:56 pm »

do we get skillz ?   :P
I know the author here does, look at those effects!

no im talking about if we get telekenis
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Ochita

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Re: Space Fish Paint Adventure!
« Reply #126 on: June 07, 2010, 02:13:20 pm »

Quote
and you have no recollection of the moments that just passed - only a vague sensation of being lost.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

maxicaxi

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Re: Space Fish Paint Adventure!
« Reply #127 on: June 07, 2010, 02:35:54 pm »

Quote
and you have no recollection of the moments that just passed - only a vague sensation of being lost.

we could have subconscious skill gain
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Terrahex

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Re: Space Fish Paint Adventure!
« Reply #128 on: June 07, 2010, 03:57:51 pm »

Quote
and you have no recollection of the moments that just passed - only a vague sensation of being lost.

we could have subconscious skill gain

It's true. even though many people forget when things happened, they do usually remember how to do it. this sometimes even spans through generations. I forgot what its called.
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Samthere

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Re: Space Fish Paint Adventure!
« Reply #129 on: June 07, 2010, 08:54:23 pm »

As far as you and Space Fish are aware, it is not a skill :P
This does not necessarily mean it will never be rolled against in secret as a possible deus ex machina.

RAM

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Re: Space Fish Paint Adventure!
« Reply #130 on: June 07, 2010, 09:22:36 pm »

do we get skillz ?   :P
I know the author here does, look at those effects!
Agreed to a pyramidal extent.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Terrahex

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Re: Space Fish Paint Adventure!
« Reply #131 on: June 20, 2010, 04:12:03 pm »

Quick!!! restore the thread!!! CPR!!!

My intent is not to spam, but to remind samthere that there is a village to be destroyed.
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Samthere

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Re: Space Fish Paint Adventure!
« Reply #132 on: June 20, 2010, 05:41:01 pm »

Indeed! Not dead, not forgotten, just time problems; but I won't make excuses. Thanks for the continued interest, and I'll be back as soon as I can <3 :D

maxicaxi

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Re: Space Fish Paint Adventure!
« Reply #133 on: June 24, 2010, 02:47:44 am »

bumpy
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Terrahex

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Re: Space Fish Paint Adventure!
« Reply #134 on: August 03, 2010, 08:24:41 pm »

what's wrong with a world that doesn't have spacefish in it?
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