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Author Topic: Dwarf Fortress 0.31.08 Released  (Read 135680 times)

Hippoman

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Re: Dwarf Fortress 0.31.08 Released
« Reply #165 on: June 20, 2010, 02:12:44 pm »

Toady stop releasing so fast! Hard to keep up with you for packaging ;P
faster == better!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Meanmelter

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Re: Dwarf Fortress 0.31.08 Released
« Reply #166 on: June 20, 2010, 02:15:13 pm »

Toady stop releasing so fast! Hard to keep up with you for packaging ;P
faster == better!
Ahh just got done downloading .07!
Plays for 15 minutes.
What? .08? Two crashes are fixed? Opp, gotta download again.

Jk, Keep it up toady!
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Old-one-eye

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Re: Dwarf Fortress 0.31.08 Released
« Reply #167 on: June 20, 2010, 02:26:26 pm »

Toady's been spoiling us with these fast releases.
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Talgor

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Re: Dwarf Fortress 0.31.08 Released
« Reply #168 on: June 20, 2010, 02:55:34 pm »

Did you accidentally forbid the food by any chance? Like when area-forbidding things?

Nope, checked that. :) There's booze in the same stockpile and they're drinking that quite happily...
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forsaken1111

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Re: Dwarf Fortress 0.31.08 Released
« Reply #169 on: June 20, 2010, 02:58:46 pm »

Did you accidentally forbid the food by any chance? Like when area-forbidding things?

Nope, checked that. :) There's booze in the same stockpile and they're drinking that quite happily...
Well, I shall go and test!
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Dante

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Re: Dwarf Fortress 0.31.08 Released
« Reply #170 on: June 20, 2010, 03:18:58 pm »

Haven't experienced it myself but maybe related to the fix stopping them using liquids as a base? What are the meals made of?

Corbald

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Re: Dwarf Fortress 0.31.08 Released
« Reply #171 on: June 20, 2010, 03:27:06 pm »

Quote
maybe related to the fix stopping them using liquids as a base?

Yup.. seems all my 'Made from Beer only' prepared meals are also lying untouched, while my 'Kitten Chow' meals are being consumed at a normal dwarfly pace. Time to do some trading!

Quote
Until then I will just stick to other games or perhaps (gasp!) go outside.

WHOA! Let's not be hasty!

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Old-one-eye

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Re: Dwarf Fortress 0.31.08 Released
« Reply #172 on: June 20, 2010, 03:43:34 pm »

.08 crashed when I used the look command and tried to move the cursor over a refuse stockpile.
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forsaken1111

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Re: Dwarf Fortress 0.31.08 Released
« Reply #173 on: June 20, 2010, 03:45:27 pm »

.08 crashed when I used the look command and tried to move the cursor over a refuse stockpile.
Just tried this, works for me using loo(k) over a refuse stockpile.
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abadidea

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Re: Dwarf Fortress 0.31.08 Released
« Reply #174 on: June 20, 2010, 03:54:42 pm »

Update on our valiant attempt to birth our civilization anew from only 14 survivors: (moved from .06 to .08)

The firstborn of our new generation, Meng, has begun her weaponsmithing apprenticeship at age 12. We are debating the morality of requiring her to marry as soon as possible-- the only eligible men are aged 74 and.... 3.

(Will dwarves marry that far out of their age range? And they won't marry their own brother, right?)
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glory in the thunder, resplendent in the sky <-- I wrote a whole novel. There will be more.

Haekel

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Re: Dwarf Fortress 0.31.08 Released
« Reply #175 on: June 20, 2010, 04:03:21 pm »

So, uh... I de-fish-inized my river. After now 8 seasons, the river is still devoid of life.
While I agree that should be possible for finite waters like murky pools or small lakes (maybe brooks), it should not be possible to overfish (major) rivers and oceans. We´re talking 2 dwarfs with a wooden rod here (possibly their bare hands), not multinational fishing fleets.

Working as intended or bug?

Also, my carps are suicidal. They jump down the waterfalls and die. Carps dont tend to live past their first birthday in my fortress. Should I stop peeing in the river?
« Last Edit: June 21, 2010, 07:22:39 am by Haekel »
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HammerDave

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Re: Dwarf Fortress 0.31.08 Released
« Reply #176 on: June 20, 2010, 04:49:32 pm »

Downloaded .08 and world gen took something like an hour, on a quad core with 8GB of memory.
It was a large region gen.

No further details now, going out to the movies, but will see what's up when I return.
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Carpman

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Re: Dwarf Fortress 0.31.08 Released
« Reply #177 on: June 20, 2010, 04:53:43 pm »

Until then I will just stick to other games or perhaps (gasp!) go outside.

If some bug is a game killer than just relax and wait until it gets fixed.  I'm sure you can find something else to occupy your time until then especially if Toady keeps up at the pace he is with knocking out one thing after another.
Jesus Christ, man, why are you acting so self-righteous? You're on the internet arguing about a game called Dwarf Fortress. Sure, so am I, but at least I'm not acting like I'm the only one that plays sports or knows what the sky looks like.
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Psieye

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Re: Dwarf Fortress 0.31.08 Released
« Reply #178 on: June 20, 2010, 05:37:13 pm »

Everytime a bugfix release happens in DF2010, there's a backwind of "but why isn't bug X fixed first?" - it's called ranting to destress oneself, there's no need to treat every one of those posts as a glove thrown down looking for a fight. We all expect different things from DF, learn to give consolations to frustrated people who feel their important features are still bugged while other features are getting fixed. Yes it's hard to read emotions properly when there's only text involved. Just err on the side of avoiding pointless flames.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

forsaken1111

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Re: Dwarf Fortress 0.31.08 Released
« Reply #179 on: June 20, 2010, 05:39:21 pm »

learn to give consolations to frustrated people
What is this, a therapy session? We don't need to console someone because they're upset about a fucking video game. Grow a beard, son, and take off those elf ears!
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