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Author Topic: Dwarf Fortress 0.31.08 Released  (Read 135790 times)

Diablous

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Re: Dwarf Fortress 0.31.07 Released
« Reply #60 on: June 19, 2010, 04:17:49 pm »

K + ENTER MAKES THE GAME EXPLODE...

Today, do a ninja-update for this ninja-bug!

He has to wake up first since he probably went to bed shortly after he posted. Toady has an odd sleeping schedule.

Toady sleeps during the day.
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Dante

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Re: Dwarf Fortress 0.31.07 Released
« Reply #61 on: June 19, 2010, 04:18:02 pm »

Argh. K+enter.
What he offereth with the one hand he taketh with the other   :'|
Still, at least I'll get some exam revision done today.

smjjames

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Re: Dwarf Fortress 0.31.07 Released
« Reply #62 on: June 19, 2010, 04:21:34 pm »

Argh. K+enter.
What he offereth with the one hand he taketh with the other   :'|
Still, at least I'll get some exam revision done today.

Its just one of those bugs that slip in ninja-like and bite you in the rear end. It happens with game develeopment, even the best game makers aren't immune to something like that sneaking up on you with updates.
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Meanmelter

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Re: Dwarf Fortress 0.31.07 Released
« Reply #63 on: June 19, 2010, 04:24:33 pm »

I fail to create a world, and have Goblins. And it crashes. I think I should go re-download just in-case it is something that did not download right.
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Rakonas

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Re: Dwarf Fortress 0.31.07 Released
« Reply #64 on: June 19, 2010, 04:27:30 pm »

Quote
   (*)stopped non-locals from announcing their item attachments
No more epic creatures battling forgotten beasts and having their weapons named?   :-\
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palsch

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Re: Dwarf Fortress 0.31.07 Released
« Reply #65 on: June 19, 2010, 04:31:20 pm »

Maybe try to track down what is causing the k+enter bug?

I'm not getting it on my transferred save game but I am in arena mode. Windows XP, SDL version.

EDIT: Arena mode crashes with both sets of raws; default and those from the save (minor tweaks only).
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Mandaril

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Re: Dwarf Fortress 0.31.07 Released
« Reply #66 on: June 19, 2010, 04:33:19 pm »

Quote
   (*)stopped non-locals from announcing their item attachments
No more epic creatures battling forgotten beasts and having their weapons named?   :-\

I don't think the functionality of "attachment to weapons" was removed, only announcing it was. You know, as a message in the announcement-screen?

Nice work again, Toady! I can live without using k+enter, haven't usually used it anyway.
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smjjames

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Re: Dwarf Fortress 0.31.07 Released
« Reply #67 on: June 19, 2010, 04:36:19 pm »

Maybe try to track down what is causing the k+enter bug?

I'm not getting it on my transferred save game but I am in arena mode. Windows XP, SDL version.

It doesn't leave an error log though, thats for sure.

I tried looking in the bindings to see if there was anything wierd that might be connected, and I didn't see anything.
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Totaku

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Re: Dwarf Fortress 0.31.07 Released
« Reply #68 on: June 19, 2010, 04:45:24 pm »

This bug that your reffering to seem odd. Cause I'm not getting the k+enter bug myself. And I basiclly trasferred my mod over to it as well as my saves and it works fine. Both in transfered saves and generating a new world. I haven't tried arena mode yet though. I'll see what comes up.

(could be linked to something in the raws, but who knows...)
(could also be that the emulator somehow bypasses the crash)
« Last Edit: June 19, 2010, 04:55:01 pm by Totaku »
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darkevilme

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Re: Dwarf Fortress 0.31.07 Released
« Reply #69 on: June 19, 2010, 04:47:05 pm »

Yay fixes for bugs i didn't encounter and no fix for the bug i did encounter.

Therefore my wish list, divided into short term and long term:

Short term:
Fix the archer bug, currently it is not possible for me to equip soldiers with bows and crossbows with the ammunition for their weapons.

Long term:
When will sites be definable in the raws?
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Meanmelter

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Re: Dwarf Fortress 0.31.07 Released
« Reply #70 on: June 19, 2010, 04:51:37 pm »

Fix the archer bug, currently it is not possible for me to equip soldiers with bows and crossbows with the ammunition for their weapons.
You can hunt. That's all I need mine for anyway. Real men fight with melee weapons. Real Dwarfs fight by dumping magma on there enemy!
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Torham

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Re: Dwarf Fortress 0.31.07 Released
« Reply #71 on: June 19, 2010, 04:54:55 pm »

Is the earth still overstuffed with minerals? That is for me number 1 bug, number two is disfunctional combat and number three is cold magma. I will start playing new DF after these 3 are fixed, not sooner.Until then im still running on old DF.
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smjjames

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Re: Dwarf Fortress 0.31.07 Released
« Reply #72 on: June 19, 2010, 04:58:16 pm »

The overabundant minerals is on the low end of the priority list, so it'll be a while before Toady gets to it. As for the cold magma, what are you talking about?
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Meanmelter

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Re: Dwarf Fortress 0.31.07 Released
« Reply #73 on: June 19, 2010, 05:09:34 pm »

Is the earth still overstuffed with minerals? That is for me number 1 bug, number two is disfunctional combat and number three is cold magma. I will start playing new DF after these 3 are fixed, not sooner.Until then im still running on old DF.
1.What is the problem with that? Just means more metal for stuff.
2.Combat is not really bugged. Most people complain of training, first of all, you need a good teacher. I have a High-Master Teacher that made a squad of 5 Axe Lords get Legendary Dodging.
3.Cold Magma? What?
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
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Toady One

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Re: Dwarf Fortress 0.31.07 Released
« Reply #74 on: June 19, 2010, 05:18:40 pm »

I'm going to clean up that look crash...  or rather, I already did, and it'll take 4 hours or something to get everything built again.  So the links will be back up then.
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