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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 371749 times)

thewonderidiot

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Re: Fortress Overseer v0.26 Visualizer/Exporter - with 31.13 support
« Reply #105 on: September 24, 2010, 10:14:06 pm »

Already doesn't work with .14

Yeah, I know -_-;

I have no time for offset hunting right now, super busy at school. Maybe next week I'll have some time to search for some new offsets, but at least for this weekend, you'll have to wait for other people to find the offsets  :-[
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Battlecat

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Re: Fortress Overseer v0.26 Visualizer/Exporter - with 31.13 support
« Reply #106 on: September 24, 2010, 10:28:35 pm »

No worries.  Life comes first.

thewonderidiot

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Re: Fortress Overseer v0.26 Visualizer/Exporter - with 31.13 support
« Reply #107 on: September 26, 2010, 08:12:19 pm »

http://github.com/peterix/dfhack/raw/4fc05ee45ca70590ff1e38c83f5e970d141bc4e5/data/Memory-ng.xml

Peterix's latest Memory.xml works for Overseer with 31.14 now! Just place that file in your Overseer directory (make sure you call it Memory.xml not Memory-ng.xml).

EDIT: Also, I finally found some time to install gentoo linux on my laptop, so linux support should be coming soon!
« Last Edit: September 26, 2010, 08:16:10 pm by thewonderidiot »
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BigJake

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Re: Fortress Overseer v0.26 Visualizer/Exporter - see pg8 for 31.14 support
« Reply #108 on: September 26, 2010, 08:17:22 pm »

You are a gentleman and a scholar.  Cheers.
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thewonderidiot

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Re: Fortress Overseer v0.26 Visualizer/Exporter - see pg8 for 31.14 support
« Reply #109 on: September 26, 2010, 08:58:33 pm »

You are a gentleman and a scholar.  Cheers.

Gotta make sure people don't think Overseer is dead during the next week or so while I'm not developing  ;)
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Ethicalfive

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Re: Fortress Overseer v0.26 Visualizer/Exporter - see pg8 for 31.14 support
« Reply #110 on: September 26, 2010, 11:02:04 pm »

Yay! Overseer lives! Keep up the awesome work!
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Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad

labouts

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Re: Fortress Overseer v0.26 Visualizer/Exporter - see pg8 for 31.14 support
« Reply #111 on: September 27, 2010, 02:22:36 am »

This visualizer is exactly what I wanted. Excellent work, thank you.
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Falc

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Re: Fortress Overseer v0.26 Visualizer/Exporter - see pg8 for 31.14 support
« Reply #112 on: September 29, 2010, 02:01:02 pm »

It crashes when 'Reading embark data' if your embark zone isn't square. I have a 2x5 one I've been dying to see...

Also, please please please, allow for other movement keys than WASD. On an azerty keyboard, hardcoded WASD like this is just not doable.
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thewonderidiot

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Re: Fortress Overseer v0.26 Visualizer/Exporter - see pg8 for 31.14 support
« Reply #113 on: September 29, 2010, 05:38:42 pm »

It crashes when 'Reading embark data' if your embark zone isn't square. I have a 2x5 one I've been dying to see...

Also, please please please, allow for other movement keys than WASD. On an azerty keyboard, hardcoded WASD like this is just not doable.
Ah, that's a problem remaining from the mirroring bug. Got it fixed now  ;D. I also threw the key bindings in overseer.ini for you.

Overseer 0.27 is up!

Changes v0.27
---------------------
-Included 31.14 support
-Fixed a bug where Overseer crashed on non-square embarks
-Added key bindings to overseer.ini

I might get a chance to start working on fluids this weekend, so stay tuned!
« Last Edit: September 29, 2010, 05:45:07 pm by thewonderidiot »
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Falc

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Service with a smile and within a few hours. Excellent work, thanks a lot.
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Graebeard

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Nice job!

I used this to take some shots of a 100 story tower me and some others were working on over here.  Keep up the good work!
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At last, she is done.

OnyxIdol

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He. I was playing with the thought of attempting to write a new 3d Visualizer using Irrlicht engine. However, I decided I am (currently) to lazy for that. Great to see someone did it already. Downloading now...

Edit: Ya, pretty nice work! Kudos to thee.

Edit 2: So, are You planning on doing some advanced stuff like lighting, shadows, postprocessing or are You content with exporting Your model to other tools(which can then be used for some advanced rendering)?
« Last Edit: September 30, 2010, 02:42:59 pm by OnyxIdol »
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thewonderidiot

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Lighting is partially implemented already, but nothing complex. Shadows as implemented in OSG explode and make things look psychedelic, so I'll probably have to implement my own shadows. I'd like to have them eventually, but they're not priority right now.

As for postprocessing and stuff -- that stuff is hard  :-\ There's no plan for it at the moment. Hopefully the export utility will be enough for people for now.
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BigJake

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Question:  I've only now read the first page of the thread and noticed that it's supposed to render fortifications.  I've never seen anything but a solid wall when I use the program, is there some option I've missed?
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thewonderidiot

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It only draws the blocky tops of constructed fortifications (and only if there's nothing in the space above them). I haven't made it handle the rest of the fortification tile differently yet.
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