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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68655 times)

HailFire

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Re: Demi-Gods Post Apoc RTD: Turn 0, beginnings
« Reply #30 on: August 10, 2010, 10:28:42 pm »

Haha, two tricksters and one in the waiting list already? Shit, here I was thinking of being a Kitsune.  :P

I'll definitely throw something up on the waiting list as soon as I have a character.
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Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 0, beginnings
« Reply #31 on: August 10, 2010, 10:59:40 pm »

Hermes isn't really thought of as a trickster god, but he is the patron god of thieves and travellers, along with being a messenger god.

Anyways, if things go well, I'll post the next turn tomorrow night. Might extend it a bit if neccesary since I know Wolfchild lives on the other side of the international dateline somewhere.
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wolfchild

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Re: Demi-Gods Post Apoc RTD: Turn 0, beginnings
« Reply #32 on: August 10, 2010, 11:06:47 pm »

I make it seem like the guards keys have turned into a poisonous snake, then snatch them when he drops/tries to kill them
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dragnar

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Re: Demi-Gods Post Apoc RTD: Turn 0, beginnings
« Reply #33 on: August 10, 2010, 11:46:51 pm »

Haha, two tricksters and one in the waiting list already? Shit, here I was thinking of being a Kitsune.  :P

I'll definitely throw something up on the waiting list as soon as I have a character.
If I remember the mythology correctly(which I might not. I don't know all that much about Japanese myth) Kitsunes are a more... deadly, sort of trickster than most. I can't remember the details, but due to a number of sources I know that if I ever saw a fox with 9 tails I would turn around and run for my life. Besides, as smjjames said, Hermes was a prankster, but it wasn't his main job.
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RandomNumberGenerator

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Re: Demi-Gods Post Apoc RTD: Turn 0, beginnings
« Reply #34 on: August 11, 2010, 12:23:24 am »

Since I can't do much with my powers in this situation, I will try to develop a new equally useless one:

Try to figure out how to fly, or at least levitate, something that is severely lacking from the son of the Egyptian god of the sky.
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Digital Hellhound

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Re: Demi-Gods Post Apoc RTD: Turn 0, beginnings
« Reply #35 on: August 11, 2010, 01:51:33 am »

' Well. I seem to somehow always end up in prison, but that doesn't mean I stay in them. Wait a bit and I'll handle this, m'kay?

I attempt to mind control the guard into opening the cell doors
« Last Edit: August 11, 2010, 01:55:24 am by Digital Hellhound »
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Lordinquisitor

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Re: Demi-Gods Post Apoc RTD: Turn 0, beginnings
« Reply #36 on: August 11, 2010, 06:18:50 am »

Arngrim, seeing that others already were trying to free them, decides to help in some other way.
"Ye art silent for a bit; Wilst i invoke the wisdom of the gods."


I try to invoke the wisdom of the gods to get as much information about this place, and the people here, as possible. Mostly i try to get a rough map of the area. If i succeed i tell my inmates what i found out.
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smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 0, beginnings
« Reply #37 on: August 11, 2010, 10:46:15 am »

Since everybody has posted, may as well start doing the rolls now.
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smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 1: Scared Guard, with butterfingers
« Reply #38 on: August 11, 2010, 11:33:29 am »

Turn 1: Scared Guard, with butterfingers

It didn't turn out to be that great of a turn, but definetly made progress overall.


"listen, scumbag, i don't know how you got us here without me roasting you, but i will unless you let us out of here!"
[5] At the same time you yell at him, you light a small fireball in your hand. You've definetly gotten his attention now, and the guard looks scared. Looking at the fireball in your hand, he nervously grabs the keys and approaches the cell you are in.


"Ugh, where the Hades am I?"
Try and figure out where i am, why am in cell, who these other people are, whats going on, and WHERE THE HADES ARE MY TOOLS!
[1] You are still as confused as ever. You do yell at the wall, futily.


I make it seem like the guards keys have turned into a poisonous snake, then snatch them when he drops/tries to kill them
[1] You make the guard think the keys turned into something else all right, but it works for only the briefest second. [2] You attempt to snatch the keys anyway and only manage to rattle the keys in the guards hand.


Since I can't do much with my powers in this situation, I will try to develop a new equally useless one:

Try to figure out how to fly, or at least levitate, something that is severely lacking from the son of the Egyptian god of the sky.

[4] You meditate for a moment, calling on the powers of elemental air, and manage to levitate a bit above the ground, lets see how long you can hold it. You can't fly yet, but with some practice you should be able to.


' Well. I seem to somehow always end up in prison, but that doesn't mean I stay in them. Wait a bit and I'll handle this, m'kay?

I attempt to mind control the guard into opening the cell doors
[3] The guards fear seems to have messed with the mind control a bit since he opened a cell door all right, the wrong one.


Arngrim, seeing that others already were trying to free them, decides to help in some other way.
"Ye art silent for a bit; Wilst i invoke the wisdom of the gods."


I try to invoke the wisdom of the gods to get as much information about this place, and the people here, as possible. Mostly i try to get a rough map of the area. If i succeed i tell my inmates what i found out.
[2] Unfortunately, you only manage to get a birds eye view of the cell block and it reveals nothing you can already see from where you are, and still don't know what that door is down the hall.

Quote from: scared guard
Free the prisoners
[2] In his fear, he drops the keys before he can get to your cell. At least the keys are within arms reach of your cell.


Digital Hellhound/Alethe
Health: Excellent
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes.

dwarfguy2/Drex
Health: Maximum
Powers/Abilities: fireball, bow and arrow (bonus to archery rolls), summon imp.
Inventory: none (you don't wear clothes, do you?)

LordInquisitor/Arngrim
Health: Max
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak.

Wolfchild/Tharin
Health: You are one healthy demi-coyote.
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest.

MagusBlack/Torc
Health: Your inner fire is at maximum.
Powers/abilities: Godly forging, fire magic, hitting things with hammers (bonus to using hammers in combat or otherwise?)
Inventory: Travellers clothes

RNG/Neberhar
Health: Maximum.
Powers:
Control Weather(Controls the wind, and thus, pretty much all weather, though storms and lightning are more the domain of Set than Shu)
Peace(Calms emotions to create a ceasefire-like state)
Void(Negates energy from one or more sources)
Can levitate in the air for a very short period of time (improves with use and practice)
Inventory: Thin silk and linen travelling clothes.
« Last Edit: August 11, 2010, 05:14:27 pm by smjjames »
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Digital Hellhound

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Re: Demi-Gods Post Apoc RTD: Turn 1: Scared Guard, with butterfingers
« Reply #39 on: August 11, 2010, 11:41:36 am »

Snatch keys and open door, check guard for weapons and take what I find.

EDIT: Also, be shocked by Drex's action.
« Last Edit: August 11, 2010, 11:47:16 am by Digital Hellhound »
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dwarfguy2

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Re: Demi-Gods Post Apoc RTD: Turn 1: Scared Guard, with butterfingers
« Reply #40 on: August 11, 2010, 11:42:32 am »

say "you are of no use to us now." and roast the guard.
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Lordinquisitor

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Re: Demi-Gods Post Apoc RTD: Turn 1: Scared Guard, with butterfingers
« Reply #41 on: August 11, 2010, 11:50:12 am »

Arngrim sighed and stood up. When godly intervention failed, someone had to resort to the good old interrogation. He walked to the bars and said to the guard, in his best english,:

"Wouldst thou tell us what layest beyond that door? And then tell us where our equipment is stored. Remember that we are demigods, and thou shallst receive punishment.. Terrible punishment if thou liest to us. But if you help us, you wilt not be hurt.. Not more than we need to."


Ask the guard what lies beyond the door and where our equipment is stored before dwarfguy can incinerate him. If dwarfguy is faster, i`ll search the surroundings for something useful.
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smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 1: Scared Guard, with butterfingers
« Reply #42 on: August 11, 2010, 12:10:25 pm »

The next turn should hopefully be interesting. :)

Also, I've been thinking, Neberhars void ability has the potential to be very overpowered and was trying to think of ways to balance that one out. I mean, the energy it absorbs or negates has to go somewhere, right? However I can't decide on anything that wouldn't be overpowered. Maybe some kind of useage limit The other two are fine and I can treat the peace ability as if you were mediating and negotiating. Everybody else is okay as far as the powers and abilities go.

Anyways, anybody have an idea how to do combat or should I 'wing it', as Wolfchild has said? The guard isn't going to put up much of a fight so the next turn won't have combat other than Drex trying to roast said guard.
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Lordinquisitor

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Re: Demi-Gods Post Apoc RTD: Turn 1: Scared Guard, with butterfingers
« Reply #43 on: August 11, 2010, 12:19:29 pm »

Well, maybe that negated power get`s absorbed by him.. If he tries to negate too much power it can backfire, wounding him. Or something like this.

Combat, well.. Simplest approach would be the following:

Use a x-sided die. (I`d suggest using a d20 or something since this allows you to give more bonuses.)

You roll for the attacker and add certain bonuses; Like for having experience with the weapon, beeing in a good position etc.

Then you roll for the attacked, you add again bonuses etc.

If the attacker rolled higher he hits; If not he misses.  The attacked may now attack in turn.

Simple. You just have to assign rough damage values to some things.
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Digital Hellhound

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Re: Demi-Gods Post Apoc RTD: Turn 1: Scared Guard, with butterfingers
« Reply #44 on: August 11, 2010, 12:23:54 pm »

You should check the first posts of some of the RTD's on the forum, most have their own combat rules. Just pick one.

Or just take LordInquisitor's one if you want, it's fun too.
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