Chapter 1-2:A Motley Crew
Kelvyn "Scale", the Shaman
Main Skills: Concentration, Spot, Survival, Heal
Feats: Track
A Wild Dwarf Shaman, Kelvyn is a skilled tracker and woodsman. He seems to like snakes and lizards a great deal, and for some reason insists that we call him "Scale". I think it might be some Druidic thing. He doesn't seem too bright or likable, but we'll be scrounging for food and bushwacking enough that his wilderness lore will be welcome.
Nero, the Pyromancer
Main Skills: Bluff, Concentration, Spellcraft
Feats: Spell Focus (Evocation), Spell Penetration
Nero is a young Human Sorcerer, who specializes in fire magic. He's very proper, and if my instincts are right is from a wealthy family. He's certainly got a silver tongue and a pretty face, which can be a good thing to have when you're dealing with people... and I've yet to find a problem that can't be solved with a big enough fireball.
Cormac, the Mercenary
Main Skills: Appraise, Heal, Intimidate, Tumble
Feats: Exotic Weapon Proficiency (Spiked Chain), Combat Expertise, Improved Trip
A quiet, disciplined sort, Cormac is tough for me to get a read on. He strikes me as the soldier type... or perhaps ex-soldier. Either way, he's rather light on his feet for someone wearing heavy armor, and he carries a pretty wicked-looking spiked chain. He's a straight-shooter too, and doesn't muck about with words. I like that.
Tylee, the Priestess
Main Skills: Concentration, Diplomacy, Heal
Feats: Extend Spell, Rebuke Undead
Tylee is a scary little Gnome. She openly wears the robes of Wee Jas, goddess of Death... and has this way of speaking which just slithers around you, all silky and unfeeling. She's skilled in the medical arts, having been apprenticed as a chiurgeon prior to her calling. Who knows, maybe it was all that cutting on cadavers that did it to her.
Riv, the Warrior
Main Skills: Intimidate, Listen, Tumble, Survival
Feats: Power Attack, Cleave
Riv doesn't talk much, and when he does he doesn't speak too well. However, he does have a knack for speaking with his fists. Last night in the Inn, I saw him pick up some drunkard who was heckling him with one hand, and just carry him out the front door. His face is covered in scars, which suggests he's been through enough scraps to hold his own in a tough spot.
Lassiter, the Bounty Hunter
Main Skills: Appraise, Disable Device, Listen, Open Lock, Sleight of Hand, Search, Sense Motive, Spot, Tumble
Feats: Improved Initiative
Lassiter had spent the last evening chatting up villagers and travelers, getting a feel for the area around the old Moathouse, and meeting with adventurers who were interested in exploring it with him. Trying to maintain a low profile, he hadn't informed anyone as to the reasons for his interest in the Moathouse. Some villagers were worried that Bandits were planning raids from the ruins, which was a good enough cover.
It is now morning in Hommlet. The town awakens around the mix of interesting characters standing in front of the Inn of the Welcome Wench. They are discussing how best to approach the Moathouse. They could take Zert on as a guide, but he'd likely demand payment. They also had very little supplies between them, aside from weapons and armor, and may want to visit some local shops first. However, lingering in town wasted valuable daylight, and they have hours of travel ahead of them. What to do?===>