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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39017 times)

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #180 on: September 05, 2010, 05:11:06 pm »

Techno's food seems to be kind of weird.... he had 0, then he got 31, but he only has 8. And if he eats at the start of his turn, he shouldn't have eaten yet, right? He should still have 31? And he should eat and have 18 when he starts his turn?

Techno, if I've done this right, you have a 75% chance of killing Roland if you attack this turn.

Dunno about the food (haven't bothered with the math) but the 75% looks right.
I forgot his +2 each from leading goblins, his odds are closer to 83%.  His effectiveness: 75+15+5*13 = 155, or 158 if the warchief inspires himself.  Doesn't matter (:

Looks like 155/2+2=79 points of casualties, so it's a definite KO!
Does he take 79 points of casualties if I win the roll?  That seems... unfair.
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Quote from: Fallen London, one Unthinkable Hope
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #181 on: September 05, 2010, 05:37:28 pm »

MUWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

Use Battle Favor and attack with everyone, including the chief!
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #182 on: September 05, 2010, 11:37:51 pm »

Techno attempts to finish this!
 He casts Battle Favor for 100 bones, giving him a +1 to his multiplier roll.
 (129*(5+1)=774) vs (70*1=70). It was as if the heavens deemed him to die.

Game over. Techno wins!


IronyOwl, Volatar, and Neyvn, please select a race and sub-leader for the next game.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #183 on: September 05, 2010, 11:50:10 pm »

Goblins with a Master Chief... I mean Thief as a Leader.
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #184 on: September 05, 2010, 11:54:22 pm »

gg!
I like how close it was despite our very different setups.  Props to Shadow for that.

End of waiting list, please!
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #185 on: September 05, 2010, 11:55:38 pm »

OH right. Forgot to implement new rules. Watch the first post. Previous rules will be saved to pastebin and linked because people wanted to rip my head off last time.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #186 on: September 05, 2010, 11:56:28 pm »

//puts down 'Head Ripping Tools'// Awwww....
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #187 on: September 06, 2010, 12:08:49 am »

Alright, done. Lots of changes this time around. So read carefully.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #188 on: September 06, 2010, 01:49:57 am »

Waiting list again please.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #189 on: September 06, 2010, 11:47:06 am »

I will be the same as last time  8)
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Yes, you should always apply more magma.

IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #190 on: September 06, 2010, 06:59:45 pm »

This time I'll count on Scaletail the Kobold War Chief to lead the Snivvlesocks Kobold tribe to victory.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #191 on: September 06, 2010, 07:12:51 pm »

YES, all three races and a diverse set of sub-leaders not all necessarily tied to each race's strengths. This should be good.

The starting player is, 2, Volatar!

Spoiler: IronyOwl (click to show/hide)
Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

Begin!
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #192 on: September 06, 2010, 07:37:12 pm »

Everyone hunts I guess.
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Quote from: Vilien
Yes, you should always apply more magma.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #193 on: September 06, 2010, 07:46:46 pm »

Just been thinking about the Master Thief. His Thieving ability will always be stuck at 50 (baring Items) compared to a camp who will be growing in strength. So in other words. He is only really useful at the start when everyone has low CE...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #194 on: September 06, 2010, 08:56:33 pm »

Err, if possible I change my Sub-Leader to a War Chief, THEN All hunt.

The game hasn't actually started yet anyways, right?
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Quote from: Vilien
Yes, you should always apply more magma.
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