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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39023 times)

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #555 on: October 23, 2010, 10:02:33 am »

I have now chosen as well.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #556 on: October 23, 2010, 10:09:01 am »

I have now chosen as well.
Excellent, I'll choose Troglodytes led by a Master Thief.
She's Shakti of The Glebe.
Just note, please post this information in the thread if you can help it. There really isn't much point to hiding what you're using.
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Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #557 on: October 23, 2010, 10:52:07 am »

a gobbo shaman please, Ashkot Bonebreakler
« Last Edit: October 23, 2010, 10:54:18 am by Askot Bokbondeler »
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #558 on: October 23, 2010, 10:56:34 am »

All we need is Eclipsetail now.

EDIT: Who has been gone since the beginning of this month... Damnit...

Replacement?
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #559 on: October 23, 2010, 10:57:45 am »

My bad, I was confused by Maxicaxi's post.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Skibiliano

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Re: Warcamp: A tribes-like competitive wargame
« Reply #560 on: October 23, 2010, 02:07:20 pm »

I am the Goblin Shaman( of the Zakah Tribe), Skibiliano.
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GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #561 on: October 23, 2010, 02:20:38 pm »

Awesome...

So we have two Goblins ran by Shamans, one led by a Warchief, a Troglodyte tribe with Shaman, and most interestingly a Trog tribe ran by a Master Thief.


Roll for who begins: (4) Maxicaxi!

BEGIN!

Card sent.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #562 on: October 24, 2010, 01:58:57 pm »

3 hunt 2 breed
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #563 on: October 24, 2010, 02:56:14 pm »

I really need to find that change for turn 1...

Turn 1-1

The hunt brings... Oh wait, you did 3 hunt 2 breed, not 2 hunt 3 breed... Interesting.
 Anyway, (15*3/2=22) food and (15*3/2=22) bones.

Breeding gets you a natural 10. Shame the +1 couldn't take effect, but who's complaining?

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Askot's turn. A card is drawn.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #564 on: October 25, 2010, 01:31:23 am »

With the new method of breeding, it will be 3/2 now instead of 2/3. With 2/3 you get 2 from the breeding, but they will be of a shit level unless rolled bad. with the 3/2 you have a higher chance of getting a good level so more players will look into that method. It will change depending on how much luck the player thinks the dice will give them when it comes to it...

But 2/3 and 3/2 will be the first turns now... or can 1/4 give enough food to not starve... Doubt it...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #565 on: October 25, 2010, 08:27:03 am »

i cast my create bone spell, order four gobbs to breed and send one in search of food only

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #566 on: October 25, 2010, 12:58:03 pm »

or can 1/4 give enough food to not starve... Doubt it...
It's somewhat likely it will actually, 4 breeding on the first turn will consume 15 food(5 for original members, 2 for the new ones, 8 more for breeders). So long as the hunting 5 doesn't get a 1 or 2 on his food roll he'll bring back enough. It's a risky play but could give a strong head start.
 And then there is Askot's method using focused hunting. So long as he doesn't get a 1 he's good to go.
 Seems I inadvertently made more interesting starting moves possible. However I'll still look into more advanced choices.

Turn 1-2

A lone 5 goes on a hunt for food. (5*6=30) couldn't have hoped for a better result.
 The rest of the tribe begins breeding, safe in the knowledge that their food won't run out.
A 10(9) and a 2 are born.

You then cast Create Bone, making up for the lack of gathering for that resource.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Skibiliano's turn. A card is drawn.
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Skibiliano

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Re: Warcamp: A tribes-like competitive wargame
« Reply #567 on: October 25, 2010, 03:06:35 pm »

3 hunt, 2 breed.
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GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #568 on: October 25, 2010, 03:29:40 pm »

Might as well post mine now-
Shakti steals food from the humans. 2 hunt, 3 breed.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #569 on: October 25, 2010, 09:31:33 pm »

I'll do the same as Askot. 1 Hunting for food only, 4 breeding.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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