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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40154 times)

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #615 on: November 02, 2010, 11:35:44 am »

Techno, that artifact is almost useless for you, but would help me greatly.  Will you trade it to me for 30 food and a non-aggression pact?  I won't harm you in any way until we're the last players or you harm me.  The 30 food will allow your whole tribe to reproduce, letting your CE catch up.

I can (probably) get the artifact anyway, but I would hate to take advantage of your poor luck in rolls so far.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #616 on: November 02, 2010, 11:49:31 am »

can you update the list?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #617 on: November 02, 2010, 05:06:21 pm »

can you update the list?
Can you specify what you want me to update in what list where?

Turn 4-2


Disaster roll: 3

Ooh, my favorite! A meteor slams down on Askot's camp, killing 5 members(2,4,4,4,5). It doesn't break any structures as he had none.

Neither of the buildings requested are built, seeing as the members involved are now one with the earth.

The hunt brings (31*1... owch. Two sevens are devoured by a croobulis.(fuck if I know what that is, but it's big)
 Anyway, (31*1/2=15) food and (31*6/2=93) bones. At least you'll still pack some spellpower.

Breeding results in a 7(6) and a 5. (these results are due to only four 5s surviving to breed)


You then cast Create Item to produce a kite shield. (150 bones used)
Spoiler (click to show/hide)

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Skibiliano's turn. A card is drawn.
Logged

Skibiliano

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Re: Warcamp: A tribes-like competitive wargame
« Reply #618 on: November 02, 2010, 05:18:01 pm »

Omega (2), Gamma (4), 8 Beta's (5) and an Alfa (6) Breed.
The only Alfa remaining, hunts.
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GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #619 on: November 02, 2010, 05:34:17 pm »

Turn 4-3


Disaster roll: 3

Another meteor. This one kills... 6 members(2,4,5,5,5,5). No constructions obviously.

The rest of the tribe completely ignores the smooshed charred corpses and begins gettin' it awn.
 Breeding results in a 4(3) and two 2s. RNG hates you.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Rolan7's turn. No draw.
Logged

Skibiliano

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Re: Warcamp: A tribes-like competitive wargame
« Reply #620 on: November 02, 2010, 05:35:37 pm »

Honestly, it's like when my goblins breed.
Spoiler (click to show/hide)
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GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #621 on: November 02, 2010, 07:47:26 pm »

damn, that meteor hurt a lot. at least i can find confort in other's misfortune

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #622 on: November 02, 2010, 08:58:42 pm »

Techno, just to make sure you see this:
Techno, that artifact is almost useless for you, but would help me greatly.  Will you trade it to me for 30 food and a non-aggression pact?  I won't harm you in any way until we're the last players or you harm me.  The 30 food will allow your whole tribe to reproduce, letting your CE catch up.

I can (probably) get the artifact anyway, but I would hate to take advantage of your poor luck in rolls so far.

I seriously considered attacking you and then stealing the socks with ease due to your resulting low CE.  But I'd like to give peace a chance!

Two 5's construct a bone stockpile for 30 food.
Two 5's construct a guard tower for 30 food.
One 5 equips the shield and gets in the guard tower.
Everyone else hunts.
After the hunt, Shakti once again steals bones from the town.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #623 on: November 03, 2010, 12:51:54 pm »

Hrmm...Non-aggression pact does sound nice. Sure, I'll do it.

Two 9s hunt, all others breed.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #624 on: November 03, 2010, 01:43:42 pm »

Sweet, so I send Techno the 30 food and get the socks!
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #625 on: November 03, 2010, 04:13:19 pm »

Turn 4-4


Disaster roll: 2

Famine! Uh... This is gonna have to work differently now... Lets say 15% each rank.
 Now you are in 2nd place considering base CE. So that's a whopping 60% of your food lost, and 30 more food is going to techno due to the trade... Leaving you with 4. Better hope the hunt brings plenty.

Due to lack of food, buildings will be produced after the hunt.

The hunt brings (56*4/2=112) food and (56*3/2=84) bones.
 The stockpile and tower is constructed expending 60 food. A 5 equips the... Wait buddy, wait...
You cannot use the tower shield in the tower. Whoops!
 I'll assume he equips it anyway, he'll be more effective on the ground.

Finally, Shakti goes for dem bones... (70*1=70) vs (54*2=108), whoops! If only he was wearing those socks...

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now techno's turn. No draw.
« Last Edit: November 03, 2010, 04:23:58 pm by SHAD0Wdump »
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #626 on: November 03, 2010, 05:01:47 pm »

Techno already posted his turn.

And wow, disasters do make things more interesting, and I mean that in a good way!  I'm glad I did a lot of hunting or that could have been a lot worse.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #627 on: November 04, 2010, 02:56:30 pm »

Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #628 on: November 04, 2010, 09:08:17 pm »

Turn 4-5


Disaster roll: 1

An adventuring party of two stumbles upon your camp.
Spoiler: items (click to show/hide)
(30*5=150) vs (96*4=384), a successful defense, you killed both of them. You receive the Buckler of Building.

The hunt brings (20*3/2=30) food and (20*3/2=30) bones.
 Mass breeding results in three 9s(8) and two 3s.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Maxicaxi's turn. No draw.
Logged

Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #629 on: November 05, 2010, 06:14:58 am »

Spoiler (click to show/hide)

i pick the "of the titan" suffix
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