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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 870498 times)

thistleknot

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1965 on: May 16, 2012, 08:35:38 am »

oops, that was a rooky mistake,

thanks.  I was hitting some keys and was unsure what happened.  Thanks I can see it now!

splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1966 on: May 16, 2012, 08:46:32 am »

Hey splinterz, I am using the version you just posted with the vehicle hauling labors added. Sorting by squad does nothing, just like last time.

yeah i missed the squad offset again :P edit the layout file and update the squad_ref_id to:

squad_ref_id=0x08c4

and you'll have your squad sorting back

plaidman

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1967 on: May 16, 2012, 09:04:43 am »

Hey DE, Just thought I'd let you know that the OP has b3 listed as the Mac download, but the google code page is already to b5. Great work though, and thanks a ton for supporting us mac users!

Anrock

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1968 on: May 16, 2012, 02:43:28 pm »

i've updated the last build of my branched version to include the new labor columns in both default labor views, the new jobs, layout files for windows and the layout file for linux that was posted.

DOWNLOAD

no source yet as i'm still in the process of merging other changes.
Yeah, but where is linux build?
And no layouts.
WHY ._.
« Last Edit: May 16, 2012, 03:05:07 pm by Anrock »
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1969 on: May 16, 2012, 03:10:15 pm »

oh nevermind..

Meph

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1970 on: May 16, 2012, 11:18:52 pm »

Do you even do a mac/linux support for your special version ? That would be new to me... I can only report that the offsets you posted work beautifully with win/legacy and df 34.08. :)
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King Mir

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1971 on: May 17, 2012, 12:44:06 am »

Sort by migration wave started working with the new layout on linux for me. That was nice because I got a big wave of 25 migrants pretty quick.

Shishimaru

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1972 on: May 17, 2012, 08:14:12 am »

Layout for 0.34.09 Windows:

copy and paste the layout for 0.34.08 (in the "DwarfTherapist\etc\memory_layouts\windows" folder) then change these lines:

Spoiler (click to show/hide)

with these:

Spoiler (click to show/hide)


I can't test right now if there are other changes but with these values it seems to work for me
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slink

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1973 on: May 17, 2012, 08:42:21 am »

Thank you for the layout, Shushimaru.   :)

Did you really mean

creature_vector=0x01828998

or did you mean

creature_vector=0x01828988

because all of the others (except year) are 0x1000 higher and this one is 0x1010 higher.

Both values work, btw.
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Jon-Ace

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1974 on: May 17, 2012, 10:55:16 am »

splinterz, your branch of DT crashes immediately after trying to open it with 0.34.09 (Windows 7, 32-bit).

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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1975 on: May 17, 2012, 11:15:58 am »

splinterz, your branch of DT crashes immediately after trying to open it with 0.34.09 (Windows 7, 32-bit).

yeah that version will do that without proper layout files. it will be fixed in the upcoming release.

TerryDactyl

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1976 on: May 17, 2012, 11:21:38 am »

splinterz, your branch of DT crashes immediately after trying to open it with 0.34.09 (Windows 7, 32-bit).

yeah that version will do that without proper layout files. it will be fixed in the upcoming release.

That said, I punched in the layouts, and it works fine.

Shishimaru

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1977 on: May 17, 2012, 12:01:34 pm »

Did you really mean

creature_vector=0x01828998

or did you mean

creature_vector=0x01828988

Ops.. the first value points to the active creatures vector that I use because it automatically excludes kidnapped babies, the second value points to the standard creatures vector.
The issue with the first value is that if you are at the embark screen the active creature vector is empty, so I actually use the second value if using the first value leads to an empty vector (an additional check in the load_dwarves routine)
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Jon-Ace

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1978 on: May 17, 2012, 12:45:17 pm »

DT tells me that my fort is not loaded using Shishimaru's info.

Going to redownload DT.
« Last Edit: May 17, 2012, 12:54:12 pm by Jon-Ace »
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HammerDave

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1979 on: May 17, 2012, 01:12:04 pm »

Weird, I've been able to use the memory scan procedure before, but this time it doesn't find a single thing for creature, dwarf race.  Brute force can find the "this_is_a_long_name" though, in 3 places.

I'm on Linux, anyone have any progress on a layout?
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