Whiskeybridle leeched most of my creative energy for a good narration, at least for a day or two. Also my energy for screenshot-dealing-with-ness. But that's OK because
This is a newbie fortress, not a storytelling fortress
So I will simply be as descriptive as I can in my reports. Woo!
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GRANITE
This place is an epic, sprawling mess of craziness. I suppose that isn't entirely fair for me to say, because my entire experience in succession forts has been either a really early turn when things are still nice and simple, or something like Whiskeybridle where everything's supposed to be easily manageable just as a matter of fact. I'm sure if I had experience in something like Headshoots or Battlefailed or something, this would be easy.
But this place has some particular quirkiness about it that needs to be resolved.
Everything is huge and sprawling, like I said. Everything. Stockpiles, farms, bedrooms. I suppose this is acceptable for the fort's current population of over 100, but from what I've read up on on Angelashes history, it has always been like this.
Our military is comprised of just Zaik, by himself. What happened there? I realize Zaik is a pretty kickin' soldier, but I think a military ratio of 1 : 137 is kind of unacceptable. Going to give the military a massive expansion.
As a result of the military project, armor and weapons are needed. We have magma forges, that's great, but it looks like when we transferred to the new forges, we kind of left the old industry sitting around. Those buildings should be torn down, but much more importantly, our fuel stockpile is as far away from the forges as dwarvenly possible. This wouldn't be a problem if it wasn't for the fact that I want to equip the military in steel, if possible. And even with magma forges, coal or coke is required to make steel.
Some other projects I think should be done is massive organization of our food and booze production lines, mostly in stockpile logic. A stockpile for empty barrels that has a required minimum near the still helps, as it ensures empty barrels stay reserved for booze production, and booze is what we seem to be low-ish on.
One of the reasons I am preoccupying myself with organization issues is because I play dwarf fortress with no mods, without modifying RAWs and without using any utilities whatsoever to help manage the dwarves. I do this as a matter of personal preference, not because I don't know any better, or anything. Organization is therefore somewhat of a high priority for me. I can only assume that either at least some of the previous overseers were using Dwarf Foreman, Manager or Therapist, or that they are a lot better at manually navigating the clusterf*** that is Angelashes than I am.
Organization will help everyone though! So it is my goal. And it has nothing to do with the fact that I just came from managing an OCD fortress >_>
All of this will hopefully be accomplished in my year. But what's this? It appears a couple of goblins are still hanging around near the fort. Their presence offends me, I will dispose of them.
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Anyway holy crap those are huge stockpiles. Do we really need a wood stockpile that can hold 620 logs? I submit that we do not!
Someone seriously enjoyed making huge-scale everything. A drinks stockpile capable of holding 180 drinks?
I'm just saying, our entrance area has at
least 4,500 square units of space. That's just the entrance level. This all must have been a massive chore to excavate!
I fancy myself somewhat of a minimalist and so this is all completely overwhelming.
I just set a space out for raw ores, apparently the sum total of gold, silver, platinum, adamantine, iron and coal/lignite ores we have can fit comfortably in 6 bins. That was the one thing I assumed we would need a lot of space for, and it turns out we don't...
Eventually the metal bar stockpile room will organize itself, but for now it's a randomly cluttered mess.
Anyway, this fort needs some serious streamlining or it's going to die an FPS death before long. I'm cruising at ~30 FPS at the moment, which isn't too bad, but...
yyyyeah.