4th hematite: hmm, the new rooms seem to have a beneficial side effect. they have shortened a lot of the pathing in the fort, speeding up various tasks.
3rd Malachite: all un-submerged dwarf corpses have been retrieved from the surface. I'm going to drain a pond to get to one more Dwarf-corpse. but the 2 in the river, sadly, are un-recoverable without damming the river. only way I can see to do so is to hmm
rivers are flow limited right? hmm, alternate channel under the hill to spread it''s flow? might work, might not. won't try it myself though
13th malachite: submerged dwarf recovered. goal, complete!
17th malachite:
mass designated the stone for dumping. beds and stuff had been placed already though.. so I had to do it manually with the mouse, avoiding them. still much faster then clicking and selecting each though menus.
21st malachite: the dwarf in the pond had an adimiantie sword. now recovered along with his gear.
23rd malachite:
designated the roof the the barracks as a refuse pile. much quicker path up there then the old one.
7th galena: finished carving out a huge soil area for a tree farm. thinking about enlarging it.
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pausing for a bit to do other stuff.
resuming.
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galena 8th: to many tasks. be careful about slaughtering animals. just killed a few to add to the few stores, and got miasma due to the stuff sitting there to long. not enough dwarfs to move it to the storage.
11 galena: Obok Erithathel woke up due to possession. top skill is animal training, then Metalsmith, then mason. Let's see what he makes.
12th galena: human caravan has arrived. going to move everything useless we have to the new depot.
ambush likely. canceling outside tasks, and drawing everyone indoors. one guard to standby for potential combat.
14th galena: traders are deciding to go the long way through the fort to get through the depot, since no dwarf want to pull the proper lever.
I tossed all out Iron anvils into the depot, along with the weapons and armor stockpiles. yes, we will use a lot of them.
15th Galena:
Seige! first one I have experienced.
17th galena:
it appears I have over estimated my enemies intelligence.
they are just sitting outside the door. on the surface. which is unlocked.
*sigh*
on good note though, obok has begun is construction. one A-wafer, house leather, and a pine log.
18th G:
they finialy broke the door. and then ran away.
they apparently scared themselves. they seem to have gathered their wits and are descending into the fort.
the goblins are almost to the rear-entrance now. perhaps they will be more desizive then these stupid troll bruits and charge into my couirdoor of doom.
I also appear to have a human following me. I'll talk to her later, but for now, I go man my siege weapon.
19th G:
first few trolls trickled into the traps. all have been caged. ^_^
21st G:
should trap a full 3rd of the enemy in cages.
22nd: artifact finished he created an adimiantie floodgate. fairly nice
25th:
One troll and one goblin squad completely killed and/or trapped.
Two squads fleeing.
millita standing by in the small, enclosed room at the end of the corridor, which the goblins will have to enter one at a time. most of the remaing goblins are armed with ranged weapons.. MU HAHAHAHA!
their starting to get thirsty. might have to rotate them out.
(the swords are running for the stairs.)
(balista managed to nail Two goblins. ^_^ hope the other get's a chance to fire)
27th: all but the ranged squad are fleeing. feeling lucky, and I want a complete rout, so I'm sending the squads in to kill them.
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MU HAHAHAHAHAHAAH!!! the millita has routed the bowmen. they are fleeing before their might. de-forbidding the traps now, so they be re-set and re-trapped.
limestone 1st: siege broken. all but a single maceman are now fleeing.
Only a single wound in the process. Deduk, a recruit, broke his foot when he tripped over a spent trap.
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I'm going to stop here for a little bit for some advice. I have 30+ goblins and trolls trapped in cages. I need to get rid of them so I can free the cages up to replace the traps.
can I transfer them all to a single cage safely?
pretty sure they can, but want to double check first. if so, where should I place our prisoners, for disposal or storage?
I thinking a small sealed drowning room. place the cage, rig it to open with a lever, the same lever that opens a flood gate. drown them, then close flood gate, pump water from room, unseal it.
I'm also going to order up 40 or so Iron cages up so we have a reserve to replace the traps. possibly more if I decide to extend the cage traps another layer.
I think this has proven to be an excellent test of the defense system. the goblins broke just from going through it, and a final charge made them rout. best of all, it was incomplete. not all the cage traps were loaded, and only the original weapon traps were in place. once the last couirdoor is fully lined with weapon traps, it should be near-impenetrable to anything that dose not have [trapavoid].
Long term plan might be to replace the stonefall traps with weapon traps, but no way I can do that in the reamianing 6 months.
anyone using it to repel a siege, don't station the millita until they get past the cage traps. they take a long time to work their way through.