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Spring 1
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Winter 1-Bloodshed Begins
Spring.Summer 2
Autumn 2
Unknown 1
Found Journal
Embark(After looking at the Oilfurnace comic again, I thought it was interesting in the job giving he did for the dwarves there, and I decided to try it out as well.)
4 Miners
1 Architect-Mechanic-Record Keeper-Negotiator
1 Woodcutter-Axe dwarf-Carpenter-Leader
1 Farmer-Forager-Cook-Brewer
The Naming System:Everyone is given a dystopian ID name. It is 5 digits, consisting of 1 letter followed by 4 numbers. The letter is based upon what migration it is, Starters are A, 1st wave B, 2nd wave C, etc. The four digit number is completely random generated, but no two in the same generation shall receive the same number, ie., there will be no duplicate IDs. In the result of surviving to letter Z and beyond, the process will start over at A again. In the result that somehow, a dwarf in the migration must receive a duplicate ID, the previous one, will be killed for failing to sacrifice himself to the greater good.
When a resident should reach LEGEND status in any proficiency needed or un-needed, He will receive a true name, and is finally acknowledged as a fellow comrade. Becoming a comrade does not guarantee any form of nobility, or noble position. Becoming a comrade will however provide benefits of more luxury and having a higher priority for safety and security. Becoming a comrade or dying are the only ways in which you have finally sacrificed yourself to the greater good, and as such, our god will grant you your desires. Becoming a comrade will guarantee that we will attempt to place your body in a coffin. Being an undesirable will still provide the chance of having your body dumped into a pit, or onto an undesired location with a mass burial dump.
Failure in any way that hampers the greater good will be punished. The current leader of the embark shall receive the title of, God. Failure to worship god, will result in punishment. God may break any rule. God is great. God is best.
(Want to be a dwarf here?)
If you wish to become part of the greatest embark assignment yet, and your qualifications meet the above positions, and exceed those of fresh recruits, please sign here, We will simply replace the deadbeat with yourself, so that God's wishes shall be granted as soon as possible. I personally wish that you see luck, glory, and blood. Most likely you will only see one of these.
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Pop: --
Noted Deceased:However, more bodies then record states have been found.
God - Trader/Leader/Broker/Bookkeeper
Channelbreaker - Miner
Rockknife - Miner
Hardcut - Miner
Chasmfall - Miner
A1858 - Woodcutter
A8584 - Farmer
Ribcarver - Bone Carver/Manager
B0836 - Furnace Operator
B3708 - Fish Cleaner
C2313 - Dyer
C2445 - Mason
C4381 - Woodcrafter
C6498 - Planter
C6569 - Armorer
C7669 - Peasant
C9003 - Trapper
Scythe - Weaponsmith
Sawblade - Carpenter
D1982 - Herbalist
D2480 - Cook
D2760 - Weaver
D2766 - Peasant
D3336 - Gem Setter
D3899 - Peasant
D5335 - Fisherman/Militia Commander
D5654 - Fish Cleaner
D5756 - Bone Setter
D5786 - Thresher
D5815 - Trapper
D5898 - Planter/Broker
D6766 - Woodcrafter
D6918 - Glassmaker
D7463 - Glassmaker
D8489 - Dyer
D8741 - Carpenter
D8941 - Bone Setter
D9591 - Peasant
Skull - Bone Carver
E1313 - Trapper
E1847 - Peasant
E2781 - Siege Engineer
E3995 - Suturer
E4422 - Herbalist
E7474 - Farmer
E9531 - Animal Caretaker
E9902 - Furnace Operator
F0818 - Child
F1995 - Gem Cutter
F2487 - Seige Engineer
F3006 - Surgeon
F3668 - Miller
F3840 - Animal Trainer
F4298 - Furnace Operator
F4576 - Clothier
F5771 - Miner
F7048 - Bone Setter/Chief Medical Dwarf
F7135 - Mechanic
Cheese - Cheese Maker
G0069 - Furnace Operator
G0236 - Carpenter
G0553 - Woodcutter
G1415 - Glassmaker
G1741 - Peasant
G1750 - Gem cutter
G2362 - Child
G3077 - Lye Maker
G4333 - Weaver
G4950 - Farmer
G5009 - Fisherman
G5160 - Butcher
G5721 - Furnace Operator
G6145 - Furnace Operator
G6205 - Furnace Operator
G8467 - Surgeon
G8788 - Glassmaker
G9472 - Strand Extractor
G9510 - Soap Maker
G9806 - Thresher
H1877 - Cheese Maker
H2603 - Fishery worker
H2998 - Animal Trainer
H4278 - Leatherworker
H4705 - Soap Maker
H4828 - Glassmaker
H7249 - Soap Maker
H7595 - Peasant
Baby - Ba4120
C5402 - Hunter "Tried to stop a kobold thief, got stabbed in the head."---
Area is to forever be quarantined. No one gets in, no one gets out.