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Author Topic: All hail the mighty Illithid Empire (version 3/df .25)  (Read 6360 times)

D_E

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All hail the mighty Illithid Empire (version 3/df .25)
« on: November 22, 2010, 12:46:56 am »

On DFFD

This is the third version of my Illithid Empire Mod.  The illithids are playable both in Fortress mode and in adventure mode.  The illithid empire is composed of 10 castes; 6 different types of 'flayer, 2 different types of elder brain, and 2 slave castes.  In addition, a number of other slave castes are available to the illithids as pets.

The Illithid economy is supplemented by a number of custom reactions, ultimately driven by the extracted thoughts of sapient species.  These reactions are mostly found on new temple buildings, and are detailed below.  Variants of these reactions are available to illithid adventurers.

Castes:
Mind Flayer
Spoiler (click to show/hide)
Mind Flayer Fleshwarper
Spoiler (click to show/hide)
Master Mind Flayer
Spoiler (click to show/hide)
Archmaster Mind Flayer
Spoiler (click to show/hide)

Grigori Mind Flayer
Spoiler (click to show/hide)

Void Master Mind Flayer
Spoiler (click to show/hide)

Emissary from the Quiet Lands
Spoiler (click to show/hide)

Slave
Spoiler (click to show/hide)

Conquest Thrall
Spoiler (click to show/hide)

Outpost mind
Spoiler (click to show/hide)


Elder Brain
Spoiler (click to show/hide)
« Last Edit: June 18, 2011, 02:27:04 am by D_E »
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

D_E

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #1 on: November 22, 2010, 12:47:46 am »

Getting Started

Fortress Mode

To cut wood:
Spoiler (click to show/hide)

Getting bottles of sapience
Spoiler (click to show/hide)

Check the castes of your starting seven.  Don’t spend skill-points on slaves.
Spoiler (click to show/hide)

As you get migrants, sort them as above.
Spoiler (click to show/hide)

Prevent Slaves from working at Altars
Spoiler (click to show/hide)

Rare-caste illithids learn skills faster, rust slower, and have higher stats and better attacks than basic illithids.
Spoiler (click to show/hide)

The first Master or better illithid who comes to your fort should be made Dungeon Master (nobles screen).
So don’t put him in the military.
[/spoiler]


Adventure Mode:

Getting started with rxns
Spoiler (click to show/hide)
« Last Edit: June 18, 2011, 02:30:01 am by D_E »
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

D_E

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #2 on: November 22, 2010, 12:48:19 am »

Item Manual:
Crafting Items (Toys)
Bottles of sapience
Spoiler (click to show/hide)
Brain jars (elf, dwarf, human):
Spoiler (click to show/hide)
Spatial warps
Spoiler (click to show/hide)
Casket of Bilestone
Spoiler (click to show/hide)
Mother Stone
Spoiler (click to show/hide)
Box of crystallized knowledge (skill)
Spoiler (click to show/hide)
Violet altar
Spoiler (click to show/hide)
Thought extraction gloves
Spoiler (click to show/hide)
Meditation Crystal
Spoiler (click to show/hide)

Armor
Isolation suit
Spoiler (click to show/hide)

Scaled Isolation suit
Spoiler (click to show/hide)

Light Combat Plates
Spoiler (click to show/hide)

Armor plates
Spoiler (click to show/hide)

Heavy Armor plates
Spoiler (click to show/hide)

Battle suit
Spoiler (click to show/hide)

Psionic sigil
Spoiler (click to show/hide)
Illithid mask
Spoiler (click to show/hide)

Illithid helm
Spoiler (click to show/hide)

Weapons
God-brain weapons
Overview of illithid psionic weaponry (touchstones and crystals)
Spoiler (click to show/hide)

Psionic Touchstones (type)
Spoiler (click to show/hide)
Material – set psionic crystals (type)
Spoiler (click to show/hide)

Weighted skull pick
Spoiler (click to show/hide)

Crystal of flaying
Spoiler (click to show/hide)

Burrowing worm weapons
Hateful Stone
Spoiler (click to show/hide)
Bile Cougher
Spoiler (click to show/hide)

Black mother’s weapons

Black Mother’s  mark
Spoiler (click to show/hide)

Tooth of the Black Mother
Spoiler (click to show/hide)

Claws of the Black Mother
Spoiler (click to show/hide)

Menacing Fang of the Black Mother
Spoiler (click to show/hide)

Thorns of the Black Mother
Spoiler (click to show/hide)

Enclosing sky weapons
Telekinetic Hyperaccelerator (modified according to Death Angel's design)
Spoiler (click to show/hide)
« Last Edit: June 18, 2011, 02:40:51 am by D_E »
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

D_E

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #3 on: November 22, 2010, 12:49:02 am »

Reserved for more manual stuff
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Deon

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #4 on: November 22, 2010, 01:02:35 am »

Great to see you working on it more :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

D_E

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #5 on: November 22, 2010, 01:21:29 am »

Yeah, it's been fun.  DF is a really flexible game.

Everything should be up and linked now, and I've posted the parts of the manual I have written.  I still need to finish the write-ups for the brain castes, the thrall pet castes, the reactions and the items, but for now I'm going to bed  :).
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Runebeard

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #6 on: November 22, 2010, 10:42:19 am »

I second Deon, big Illithid fan here.  Definitely gonna try this out!  And I really dig the sound of the whole sapience mechanic.
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Seriyu

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #7 on: November 24, 2010, 01:26:13 am »

Hey, I've been playing the mod and it's great, but one of my slaves got a mood, and he created an elf bone psionic touchstone. Not sure if that's supposed to happen, or if there's anything you can even do about it, but I figured I'd let you know to be safe.

D_E

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #8 on: November 24, 2010, 09:17:23 pm »

Yeah, that'll happen.  Psionic touchstones are the basic illithid weapons, so they'll get made by strange moods.  Makes about as much sense as an Elf-bone warhammer.  More, really.

I've now updated the manual posts with the item explanations, and added brain castes to the first post (well the brain castes will be up a few minutes after this post, but hey).

EDIT:  Also fixed a formatting error in the getting started in Fortress mode section.  The rescued tip is presented in bold, so it's easy to see.
« Last Edit: November 24, 2010, 09:22:36 pm by D_E »
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Seriyu

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #9 on: November 25, 2010, 01:30:49 am »

Oh, duh. Didn't think to check the options for the forge and sure enough they're available there. Got it into my head they were only available via altars. :P

D_E

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #10 on: November 26, 2010, 12:53:19 am »

Nah, they'll make stuff they can normally only make via reactions, too. 

When creatures in Dwarf Fortress make items via strange mood, they're biased towards stuff on their civ's build list, but they can make anything.  Its why strange mood dwarves sometimes spit out blowpipes, for example.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

D_E

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #11 on: November 26, 2010, 02:04:52 am »

I took a look at making the most recent version of the Illithid mod compatible with Genesis, and it turned out to be easy, so I posted a preliminary compatible version on DFFD.  The illithids won't work perfectly in Fortress mode right now, since all the intelligent creatures need to have a pair of tags added.

The DFFD page has instructions on what tags to add, or if someone posts the most recent version of creature_genesis in a code block I'll do it.  It's just that I don't have the most recent version of the mod, and I'm at a place with limited bandwidth.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Seriyu

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #12 on: December 05, 2010, 09:46:37 pm »

The entire creature_genesis file goes over the maximum character limit, if you even need it anymore.

Shadowkire

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #13 on: December 06, 2010, 06:53:12 am »

some stuff you may want to put in your guide: mention of what skill makes the woodcutting totem at the shrine(its weaponsmithing right?), that took me a few minutes to work out.

also add an explanation on what sapience is and what it is used for
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D_E

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Re: All hail the mighty Illithid Empire (version 2)
« Reply #14 on: December 06, 2010, 05:15:08 pm »

Quote
mention of what skill makes the woodcutting totem at the shrine(its weaponsmithing right?), that took me a few minutes to work out.

Er, sorry about that.  I still haven't written the rxn section of the guide.  The totem rxn does use weaponsmithing. 

Quote
also add an explanation on what sapience is and what it is used for

Sapience is the extracted essence of intelligent creatures.  The illithids use it in their special crafting reactions, which are mostly found on the various Altar workshops.  The reactions which require one bottle of sapience are as follows:

Spoiler (click to show/hide)

These reactions can be supported using the sapience production reactions at the Altar to the Burrowing Worm and the Altar to the Black Mother.

The main use of sapience, though, is to produce powerful weapons and trap components at the Altar to the God-Brain and the Altar to the Burrowing Worm (and the Altar to the Enclosing Sky, but you need specific types of gemstone for those).

Spoiler (click to show/hide)

These are more expensive reactions, so it will be easier to afford them once you've taken apart a few ambushes or sieges.

The released version has a mistake in the reactions that produce bile cougher ammunition.  The genesis compatible raws above have the fixed version.  If you copy the reaction_illithid_x files from that folder into your save's raw folder, it should fix the problem.

By the way, has anyone gotten a siege from either the dwarves or the humans yet?  They should attack you, but I've been playing for 4 years now and haven't seen hide nor hair of them.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)
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