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Author Topic: Bastard Paranormal - Game Over!  (Read 68575 times)

Org

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Re: Bastard Paranormal
« Reply #30 on: December 14, 2010, 06:42:26 pm »

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ToonyMan

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Re: Bastard Paranormal
« Reply #31 on: December 15, 2010, 02:15:21 pm »

In like a hotdog.
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Toaster

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Re: Bastard Paranormal
« Reply #32 on: December 16, 2010, 08:46:58 am »

Just a heads-up:  I'll be on a trip from Friday until sometime Monday.  I'll try to keep up via phone, so if it fills up, go ahead and start- just don't expect much from me until I'm back.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
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Re: Bastard Paranormal
« Reply #33 on: December 16, 2010, 09:02:55 am »

I probably won't start until Monday anyway. Next few days are going to be hectic for me.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Bastard Paranormal
« Reply #34 on: December 20, 2010, 11:05:00 am »

I'm going to close sign-ups tonight. Game should start tomorrow morning, probably around 10am Pacific or so.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: Bastard Paranormal
« Reply #35 on: December 20, 2010, 02:19:31 pm »

Huzzah!
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Mephansteras

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Re: Bastard Paranormal
« Reply #36 on: December 21, 2010, 01:52:04 pm »

Ok, sign-ups are closed and I'm working on getting the set-up done.

Game will start sometime today.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Bastard Paranormal
« Reply #37 on: December 21, 2010, 03:11:47 pm »


Greetings everyone, and welcome to the Doppelganger Infestation Simulation.

Here we will be performing a simulated Doppelganger Infestation in order to train some of our Agents in how to spot and help remove a Doppelganger Infestation. These situations have become increasingly common and are a major threat to our country.

Each day of the simulation you will meet in this chamber and vote on who you think is most likely a Doppelganger. That person will then be scanned with our Identification Laser and their information will show up on the screen over on the wall. Regardless of their status they will then be removed from the simulation, since in real life they’d be dead.

There are two doppelgangers in this Simulation. Work together to find them. If at any point the ‘doppelgangers’ numbers match or exceed the number of ‘humans’, you will have lost.

Good luck everyone. And try to have fun. Remember, this is a serious exercise, but it can also be fun!




Game has started! Day 1 will go until ~5pm Pacific Thursday.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Argembarger

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Re: Bastard Paranormal
« Reply #38 on: December 21, 2010, 03:14:08 pm »

*cracks knuckles*

Alriiiiight....

ToonyMan, is Duke finally letting you play The Mafia again?
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

RedWarrior0

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Re: Bastard Paranormal
« Reply #39 on: December 21, 2010, 03:18:51 pm »

No spoilspec?
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Mephansteras

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Re: Bastard Paranormal
« Reply #40 on: December 21, 2010, 03:22:32 pm »

I will. I just haven't gotten to it yet.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: Bastard Paranormal
« Reply #41 on: December 21, 2010, 03:22:46 pm »

ToonyMan, is Duke finally letting you play The Mafia again?
No, don't tell him.

JanusTwoface, what internet browser do you prefer?
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Jim Groovester

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Re: Bastard Paranormal
« Reply #42 on: December 21, 2010, 03:25:49 pm »

JanusTwoFace, you're going to suggest we lynch Org, because that's what you do every game. What's your reason going to be?

ToonyMan and Argembarger, why are you asking completely useless RVS questions, instead of marginally more useful but still generally useless hypothetical questions?
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Argembarger

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Re: Bastard Paranormal
« Reply #43 on: December 21, 2010, 03:27:24 pm »

Hey now, my question wasn't completely useless. What if Duke storms in and drags ToonyMan out? That could ruin the whole game!
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

ToonyMan

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Re: Bastard Paranormal
« Reply #44 on: December 21, 2010, 03:27:40 pm »

I don't know, is it too late to answer now that I've already gone and done it?!
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