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Author Topic: Insomnicorp Repair Yards- Accident Free for [1] turns!  (Read 12221 times)

Sensei

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Insomnicorp Repair Yards- Accident Free for [1] turns!
« on: December 18, 2010, 02:18:16 am »

Press Release from United Planets Secretary of Defense Errol Macintyre, Dec 17th 3210 (parsec 14 time):

In light of budget deficits due to the recent rebellion, chiefly in the Faires and Lilat systems, as well the LAL protests, our naval defense fund cannot further support the repairs of ships returning from or being refitted for battle against the invading Cho'ode and traitorous Lyle Consortium. To balance our resources, orbital repair yards on the border territories have been turned over to the civilian organization Insomnicorp, who won the bids this October. Rest assured that naval force defending the border colonies will not be reduced, we will see to it that every single ship returns to duty- on schedule. --Continued on Federal, page 6

You have been hired from the poor and conflicted border planets by Insomnicorp. They have something of an infamous reputation for being a lowest-bidder company- it's certainly how they came in control of the United Planets Naval Shipyards. Of course, costs have to be cut to make this bid. The business of repairing space-going vessels, in space, is extremely dangerous; only responsible, educated and trained personnel should ever be allowed near the equipment necessary to melt pieces of hull together, or power the engines that move a city at 100 m/s2. Such people are expensive to hire. You are not. If you're lucky, though, you can come home with a fair bit of money- just remember, no amount of money can help you if you aren't in one piece.

Spoiler: Character Sheet (click to show/hide)
Spoiler: Vocations (jobs) (click to show/hide)

Spoiler: Players (click to show/hide)
Spoiler: Waiting List (click to show/hide)
Spoiler: Finished (click to show/hide)

Right now, there are five players in-game and four on the waiting list.
« Last Edit: January 18, 2011, 01:34:46 am by Sensei »
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Krath

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #1 on: December 18, 2010, 02:47:09 am »

Name: Buzz Killington
Appearance: A nondescript British man of 24. He has neat black hair and gray eyes. He speaks in a stereotypical cockney accent and has an almost fanatical devotion to Earl Grey Tea.
Vocation: Welding/Fabricating
Other: Vastly in debt from buying tea in excess, Buzz has come to Insomnicorp Repair Yards in order to make some money to pay off his debt.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

rarborman

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #2 on: December 18, 2010, 03:06:40 am »

Name:Arby (real name Arthur Arbor)
Appearance:Caucasion, bald, heavily scarred, average build, 5'11, 180lb, 45 years old, green eyes.
Vocation:EVA/Hazmat
Other:Has Alopecia universalis due to past chemical exposure, as well as scars on almost every part of his body due to past suit failures, as well as a habitual addiction to smoking cigars(even if not lit), signed on so he can make money to support his little girl back home.
« Last Edit: December 18, 2010, 03:08:44 am by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

IronyOwl

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #3 on: December 18, 2010, 03:35:44 am »

Name: Widget
Appearance: Very young man or very old child, wearing brown British urchin clothes. Rather attractive, pale skin, brown hair, blue eyes.
Vocation: Piloting/Crane Operating
Other: Widget was an adorable orphan growing up, but managed to survive the illness, hunger, cold, and industrial accidents common to such a life. Unfortunately, as he matured he became less cute, and gradually his begging attempts became both less successful and more prone to creepy offers. Eventually realizing that this wasn't going to end well, he fled to space hoping to make his fortune.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

maxicaxi

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #4 on: December 18, 2010, 03:37:30 am »

Name:Samuel Wright
Appearance:A red eyed, red haired man in his 30s,
He is long and powerfully built.
Vocation: Welding/Fabricating:
Other: A man obsessed with with machines, Samuel Wright is living out his dream
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you cannot defeat the potato.

slMagnvox

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #5 on: December 18, 2010, 07:49:56 am »

Name: Christopher Connor
Appearance: A young man with a friendly face and dressed in settlement made coveralls. Thin build, wispy dark hair and a sparse beard badly in need of a shave.
Vocation: Computers/Electrical
Flavor: An otherwise bright but unambitious young man, Christopher grew up on the agricultural world Jian 3. Flaked out in year one of agri school, he hitched a ride on a resupply ship and set out to see the big cities and glittering stations of the sector. His money lasted him as far as the next stop, the naval dockyard. He'll need a job and quick!
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Ochita

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #6 on: December 18, 2010, 07:50:55 am »

Name: Dave Hal
Appearance: A man in his older 20's Dave has a messy brown head of hair that he always keeps under a 
Vocation: Computers/electrical
Other: N/A

Ninja Edit: DAMMNN YOOOU SIIR
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Flintus10

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #7 on: December 18, 2010, 09:05:28 am »

*grumble* waiting list please 

Name: Rick Shaw
Appearance: Well built with a buzz haircut his often uncovered arms are completely tatoo'd, his face is scarred and he often wears a scowl.
Vocation: Pilot/Crane operating
Other: Rick has basically given up on living a good life and instead chooses to take jobs like this to test himself and his survival capabilities.
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forsaken1111

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #8 on: December 18, 2010, 12:23:42 pm »

Name: Gerald Mansfield
Appearance: Grumpy old white guy always muttering about the 'good old days'
Vocation: Clients/Security
Other: Gerald is a year away from retirement, and while he comes off as impatient and strict he is really just following the rules out of a desire to retire with his perfect record intact.
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Twi

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #9 on: December 18, 2010, 12:34:56 pm »

Name: Gerald Mansfield
Eureka reference?

Also: ARGH. Waiting list for me, unless I can manage to get in.

Name: Jacob Faust
Appearance: Young man, short, black hair, blue eyes, overly expressive.
Vocation: EVA/Hazmat
Other: Fanatical idealist, apparently. Why the hell would he join such a company, you ask? Well, because he needs the money. Badly.
« Last Edit: December 18, 2010, 12:38:21 pm by Twi »
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forsaken1111

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #10 on: December 18, 2010, 12:37:40 pm »

Name: Gerald Mansfield
Eureka reference?

Also: ARGH. Waiting list for me.
A bit yeah. And I'm hoping he'll let me in as nobody else chose security.
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adwarf

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Re: Insomnicorp Repair Yards- Accident Free for [0] Days!
« Reply #11 on: December 18, 2010, 01:32:17 pm »

Name:Adwarf
Appearance:He looks a lot like those mythical dwarves you hear about
Vocation: Clients/Security
Other:None

Come on you got to have two security officers ya know
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Sensei

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Re: Insomnicorp Repair Yards- Accident Free for [1] Days!
« Reply #12 on: December 18, 2010, 06:55:37 pm »

For the record, anything said before the turn header is just out-of-character game discussion. Even if you're not playing, you might do well to skim this part. To waiting list members: I'm not sure if I'll just add you all in the order you signed up or try to keep one person in each job. I might just limit it to a maximum of two people sharing any job, and have people change their job if there's a conflict. Special arrangements are always a possibility. To all: My general policy for taking actions is that everyone's turn takes about the same amount of time, even if that implies some idling. Fortunately day/night is a non-issue since we're in space, I'll probably ignore sleeping unless it suddenly becomes important as well. You can have as many rolls per-turn as in-character time allows, so don't be afraid of making complex actions with 'if's and 'and's. Aside from keeping players in sync, the amount of time a turn takes is rather flexible. Lastly, what do you guys think about the station layout? Is it alright if I make it up as I go along, or would you like me to try and get section on the first page dedicated to explaining where most of the things in the station are?

TURN 1
You step off of the shuttle, directly into a large hangar, occupied mostly with an old Destroyer- it's a pointy box with lots of little turrets, really, with one enormous engine and one slot where an enormous engine belongs- which is presently waiting to be lifted into position. On three sides are tall walls with doors and windows in all shapes and sizes, and the third "wall" is a great, shimmering energy shield. Right now the station is rotated so that out of it you can see the planet below, mostly frozen desert with a dramatic green band of life along the equator. You all have palm computers, but the pictures of the planet you saw on them weren't bordered by piles of mechanical garbage. Your eyes turn to the paycheck handler, visible in his floor-level office. Once you've got 100,000 credits, you can afford to solve your problems and get out of this rusty bucket. But how long can you remain...


I loves me some title card! I was considering just calling the game "Accident Free" when I started but I figured that would confuse people.

Krath (Buzz Killington):
You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in: "I'm Eddo, the foreman. I'm assigning you to... lessee... 'The Muppet of Satisfaction'. Yeah, that's what that destroyer there's called. We just need the engine in place and she's good to go. The job's worth 15000 credits- if she's on time, otherwise it's just 5000. Got it? We don't normally do this, but I recommend you stand on the engine while we lift it into place. The ladder we need to reach her is an old model, and we only have one, which is busy in another hangar. Just don't fall. That might cause serious delays. Oh, and don't forget the welding unit. It's on your left." A rolling acetylene torch set is leaning against the wall.

rarborman (Arthur "Arby" Arbor):
You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in: "I'm Eddo, foreman 'round here. You the new EVA guy? Go check the suits, would you? The old EVA guy got fired after setting off a pipe bomb in the lockers, we don't know if they're still good to use."

IronyOwl (Widget):
You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in: "Hey new guy. I'm Eddo, your foreman. First thing's first, you need to work with Buzz and see to it that that engine you see on the floor ends up welded in place on-time. If you didn't hear, the job's 15,000 creds on-time, 5000 late. See the overhead crane?" There is without a doubt a large, rusty overhead crane, attached to rails which can move about the ceiling. "You can get to the operating box up above you by going to the little door on the inside will, and then taking some stairs up the first door on the left. Better get crackin'."

maxicaxi (Samuel Wright):
You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in: "Hey- you're Fred, right? I'm glad you made it. We have a welder in the med bay from that accident yesterday, something's wrong with his leg. I've got the 40 grand rush fee ready, sorry for calling on such short notice." You are quite certain that you're not Fred. You look down at yourself to double check- nope, still Sam. On the other hand, this could be a fortuitous opportunity.

slMagnvox (Christopher Connor):
You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in:"Welcome aboard! Sorry to rush you, but we've got a ship in hangar B that's requested a systems check. Don't worry, I'll give you some time to settle down after that's done." A moment later a different voice comes on. "...HEY NEW GUY. WELCOME ABOARD AND SHIT. IF YOU'RE NOT IN OFFICE 7 TO FIX MY PRINTER ASAP YOU'RE FIRED. AND BRING ME SOME COFFEE."

Who will survive long enough to earn 100,000 credits? Who will be maimed grievously? Who's the douchebag speaking in caps? Tune in next turn to find out!
« Last Edit: December 18, 2010, 07:13:56 pm by Sensei »
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The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
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IronyOwl

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Re: Insomnicorp Repair Yards- Accident Free for [1] turns!
« Reply #13 on: December 18, 2010, 07:18:49 pm »

"Well Buzz, let's get moving!"

Head through door, up stairs, first door on left.
Assuming all goes well, attempt to familiarize myself with the controls.
Once that's done, pick up the engine and move it into place.
Once Buzz is done welding, disengage the crane, give Buzz time to climb on, and lower him to the ground.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

slMagnvox

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Re: Insomnicorp Repair Yards- Accident Free for [1] turns!
« Reply #14 on: December 18, 2010, 09:28:20 pm »

I've never heard of a printer before, sir. Back home I worked on a lot of the irrigation wiring and timing systems. I guess I'd better head to hangar B and get to work though, foreman says I'll have some free time after the ship over there gets checked out!

Head to hangar B, wherever that is, and get to work!
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