Hello there. I've made a small mod (which in itself is part of a much larger mod, that is nowhere near completed.) that adds a variety of weapon modifications, one workshop, weapon modification materials and a weapon, the slotting knife, meant for crafting, not combat. It only works in Fortress mode only as of now. I might add adventurer mode compatability if there's much of a cry for it.
The download is hereNow genesis compatible! Genesis mod is made by deon and pretty awesome, and I highly reccomend it.
Two weapon modifications were inspired by weapons from civilization forge, the War bow and the Raven Beak.
If you prefer to look up stuff about the weapons in the raws as opposed to finding out on your own (much like myself), then I beat you to the punch! Check the spoiler.
Hilt spikes on any weapon add a "stab" attack in place of a pommel strike. Basically changes the pommel strike to an edge attack. Needs one small spike and one of any weapon with a pommel strike.
Slotting swords changes their skill usage from their default, to wrestling. Needs one slotting knife, (The slotting knife is not destroyed in the reaction, IE you only ever need one.) and one weapon you want slotted. Works for all forms of swords, and the large dagger.
Bayonets can be added to crossbows. Adds a close range stab attack to the crossbow. Needs one bayonet, and one crossbow. The reaction takes the material from the CROSSBOW, so if you actually intend the bayonet to be useful, make sure the crossbow you're using is metal.
Bladed edges can be added to bows, adds an edged attack to melee bow attacks. Uses two bayonets, and a bow. Again, the material is taken from the bow, so be sure to use a metal bow if you can help it, for all you can do about it. Inspired by the War Bow from Mephansteras's mod, Civilization Forge.
A spike can be added to one side of a warhammer head, adding an edge attack. Needs one small spike and a warhammer. Inspired by the raven beak in Mephansteras's mod, Civilization Forge.
Maces and morningstars can be converted to flails. Needs a chain, and a mace or morningstar. Suggestion by Max White.
Spears can now be converted to halberds. Needs a spear and a axe blade (one made at the tinker workshop, not the trap componant). Suggestion by Grimlocke.
Spears can now also be converted into pikes. Needs a log(to lengthen the haft) and a spear.
Helms can be converted to full helms to (re)increase their coverage to 100. Needs a faceplate and a METAL helm. Thanks to everyone in the thread who puzzled this out for me.
Breastplates can either be converted into sleeve breastplates, which adds upper arm protection, and keeps coverage at 100. Needs a breastplate, two iron bars, and two tanned hides.
They can also be upgraded into upper body platemail sets, which increases UBSTEP to max which most notably will cause the armor to cover the throat, and lowers coverage to 90. Needs a bevor,(metal covering around the neck and lower head), two iron bars, and a breastplate. Thanks to the thread for both breastplate mods ideas, or at least the inspiration.
Added a dwarf BFG. Shoots serrated discs, you need to make the ones with the (a) next to them at the metalsmiths forge. Needs a mechanism, three iron bars, a firing pin, makable at the tinker's workshop as always, and a crossbow. Thanks to rephikul for the idea.
Installing the mod is as simple as extracting all the text files into your raws folder. Only the entity_default should be overwritten.
Let me know via this topic if any bugs crop up, or you have any suggestions for new modifications.
Overall a pretty tiny mod, but I hope people get something out of it.