1st GraniteDorfed myself as a mechanic.
Stopped ironworks
Set smelters on steelworking, specified specialist armoursmith/weaponsmiths
Removed Hauling from carpenters, brewers, farmers
Gathered plants, found some sweet pods cos we had no seeds
ALL of our steel gear is low quality imported. Making 30 full sets of steel, 10 spear 10 sword 10 axe
Sarvesh crawled out of bed to try to find her babies; she doesn't seem to realise they're both dead.
3rd GraniteSarvesh crawled outside and is just sitting there in the rain and snow.
Was huge empty house on Z131, so I occupied it.
10th Graniteremoved CMD from military. He's pretty good with the hammer but also our best diagnostician by far.
2nd SlateFey Mason
11th SlateMason wants yarn cloth, don't think I can get any
Told military to use steel armour
23rd SlateMayor Bomrekkekim mandates we make crystal glass items.
27th SlateMigrants arrive. Cheesemaker insisted he could make use of some milk we had lying around. Got good bowyer who can make preparations for an eventual marksdwarf squad, a few furnace operators, a few threshers, mason, butcher among others, and 10 fresh-faced dwarves for the military. 22 total.
14th FelsiteGoblin seige! Have to redesignate 'Inside!' burrow cos it hasn't been used in ages.
Ilral Inkworship is ready to fight the thief we captured last time. We now have another fully qualified militia captain. His squad is full of the conscripts who immigrated with him.
15th FelsiteElven ambush! They've come to defend the fort from the goblin hoard!
The elves seem to have surprise on their side, but the conflict doesn't come without casualties.
16th FelsiteMoody mason went berserk.
The helmed woods have been stationed to put him down.
The mason beats up some dogs and cats while everybody runs in panic. Ducim windtime, a new conscript who has only had time to put on a breastplate, runs in to save the day. He only lands a few punches before The Helmed Woods arrive with steel swords to cut the mason to pieces.
18th FelsiteToo close to call who won the elves vs goblins fight, as their remains are scatter all over the hillside. Most are either dead or dying, so we send out the three strongest squads to clean the rest up.
Disappointed at missing most of the battle, The Whiskered Ramparts take 10 pages of combat reports to finish off the last bowgoblin.
1st HematiteExploratory shafts into the cavern have revealed a number of sinkholes where, due to some uknown subterranean cataclysm, a drain has sunk below the level of the bottom of the lake. The lake is constantly flowing into these drains from all the map edges. I'm going to drop some cave-ins into the gaps to try to stem the flow.
28th HematiteFirst cave-in was a success
6th MalachiteSecond also succeeded.
As did the third. Getting the hang of this now.
20th MalachiteMore migrants(!) 9 in total. Mostly conscripts but a few good farmers.
1st GalenaThe sixth cave-in is complete.
It was going to be the last, but there's three or four sources of water still flowing into the sinks, so we need more cave-ins to isolate one of them.
18th GalenaHuman caravan
Fey woodcrafter
24th GalenaBought mostly wood, food and leather from the caravan.
7th LimestoneZon Atolgeshud the woodworker finished his artifact.
24th LimestoneLast cave-in, and this time I promise it's the last one. I think.
11th SandstoneMigrants tried to slip in unnoticed. Conscripted most of them, but we're out of qualified captains, and have no more prisoners to make more.
11th TimberTwo big squads of goblins, all mounted.
One of the goblin leaders' cave crocodile jumped down an outside well into an irrigation channel.
There's not enough water in there to drown the goblin, but the entire squad's sitting around waiting for him to come out.
The trolls don't wait for the spearmaster goblin though, they charge across the traps to our waiting militia.
They are promptly slaughtered.
The cave crocodile-riding goblins just run around toppling some of the statues near that strange stone outside.
A random Suturer walked across the battlefield and got hit in the head by a bolt from an approaching goblin. Our only casulaty so far.
Now that we have sufficiently many captured mounts for captain promotions, I've given the order to charge.
The untrained conscripts aren't the most elegant combatants, but they get the job done
Ingiz the conscript is set upon by Giant Olm and Cave crocs, and is torn apart limb from limb
DevilEd the militia commander gets into a tussle with a cave croc and comes out minus a foot
Evnetually the goblins are worn down by superior numbers and equipment.
A third wave of goblin bowmen arrives over the hill. One of them rides a giant bat, firing down upon DevilEd and hitting him in the head.
The remaining dwarves charge up and kill them. Dwarven casualties from the siege: 4. Injured: lots.
Meanwhile a giant olm crawled out of the underground lake and murdered two dwarves before stepping into a cage trap
5th OpalAtil realised he wouldn't be able to complete his carpentry artefact and went insane.
8th ObsidianAfter spending over three months postponing his initiation by claiming he needed to pickup equipment, I threatened to send Zulban Ragmoon into the arena fight naked but for his spear. Unsurprisingly, he made the fight a higher priority.
See that wasn't so hard now, was it?
24th ObsidianThey ambushed a puppy.
Into the cage traps they went, and a passing hammerdwarf finished the job.
28th ObsidianAdil Lashtemples' militia captain initiation is due today; he's fighting a captured cave crocodile. Instead of fighting him, it makes a run for the door and tries to break it down.
Adil draws it into a fight, but it's a tough opponent and doesn't go down easily.
They're still fighting when Spring rolls around.
Save:
http://dffd.wimbli.com/file.php?id=4112PM sent to Urist Imiknorris