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Author Topic: Emigration  (Read 857 times)

Aydjile

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Emigration
« on: December 31, 2010, 11:42:44 am »

Dwarfs can come to my fortress and live. But they won't leave it, even if they extremely unhappy. But my gates are wide open and they are unwelcome, since i got too many already.
So how come we don't have emigration? Why dwarfs can't leave for better life? Than swimming in puss and vomit, in my fortress?
I say, we could have more dynamic game and cautious if any dwarf is free. And you gotta work harder, to keep them staying.
Except if you are to immure the entrance, of course. And become next "Vault Overseer" :P
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dwarfhoplite

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Re: Emigration
« Reply #1 on: December 31, 2010, 04:25:05 pm »

i kind of like it but only if i could choose what dorfs I kick dismiss
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Deimos56

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Re: Emigration
« Reply #2 on: January 01, 2011, 03:21:14 am »

Maybe, but they should put up a warning or something to give you time to convince them your fortress is awesome and everyone else is--
Swimming in the freshly created ocean of magma you have dredged up from the core of the world!
--lacking a suitably awesome fortress.

Who knows, this might actually avert tantrum spirals- instead of continuing the chain, Urist McDepression might just decide to leave for--
Magma blighted, but still more livable places!
--better lands.
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Virex

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Re: Emigration
« Reply #3 on: January 01, 2011, 06:01:07 pm »

Íf you're getting migrants that you don't want, why not dump them in magma? Or even better, make them go suicidal and provide a conveniently placed access to magma.


Anyway, dwarves leaving should go hand in hand with them getting more information about the outside world, so I can't see this going in until after the Caravan arc at least.
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Auto Slaughter

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Re: Emigration
« Reply #4 on: January 02, 2011, 01:32:51 am »

Whether this feature gets implemented or not, until then we've got a new euphemism: "emigrating", for migrants that are senselessly slaughtered via magma or atom-smashing. 
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               — Russell T Davies, Doctor Who writer, speaking of some of his more popular plot lines

Thundawich

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Re: Emigration
« Reply #5 on: January 02, 2011, 10:19:17 pm »

the only reason that you would want dwarves to leave rather then smashing/burning/drowning them is ghosts
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harborpirate

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Re: Emigration
« Reply #6 on: January 03, 2011, 11:30:20 am »

I think I've mentioned when this came up before that I quite like the idea. Your original seven should never leave, sticking it out to the bitter end. Likeliest to leave should be dwarven children who grow old enough to get a few skills, who would sometimes leave even if things are good; next likeliest would be fresh immigrants that just found out that your fort is a miserable, tortuous hole in the ground. There should be a way for players to mitigate dwarves leaving though, perhaps the dungeon master could enslave people/creatures. You could post guards to limit access and clap flighty dwarves in irons.
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malimbar04

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Re: Emigration
« Reply #7 on: January 03, 2011, 02:38:19 pm »

The first thing I'm imagining is a really crappy winter. 20 dwarves come to join fort, eat all of food. They become angry and hungry, and leave. We've thus invented huge drains on society that migrate from place to place like locusts.

Of course, it would be a good reason to build barracades for immigrants.
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Felblood

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Re: Emigration
« Reply #8 on: January 03, 2011, 03:02:13 pm »

Now that trade routes are going in, and there are going to be places to go, with their own economies, this is actually pretty feasible.

Still, the first incarnation is going to have some truly infuriating bugs, that are going to cost you good dwarves.
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