33 miles above the Earths surface, a tiny ship stalls in midflight.
This small spacecraft is hardly the length of a pencil, and only twice as thick, but in it's belly it carries the seeds of civilization, the seeds of life. Too bad the planet below already has both, but you don't always get what you want in life, and sometimes you hardly get what you need.
There are 8 species of sentients in this spacecraft, enough to start a small colony each. In fact, that is what they are meant to do, each given a small pod for their eggs to go into. As the ship enters the atmosphere, the ships computers wake up, painfully slowly. So slowly, in fact, the ship is almost at the ground before the pods disperse.
Each pod is the size of one button on a normal television remote. Although the pods deploy parachutes, they still have the speed and power to pass through the roof of a small home, leaving small holes where they passed throguh. They also blast through the second floor of the home.
It should be mentioned that the home is rather empty at this time, the humans being away for a time. Smalls grow quickly, but they should still be home in time to notice the smalls before they do anything, if they are out i the open! As the leader of your tribe of Smalls, you have the responsibility of finding shelter, and rediscovering enough technology to spread your race accross the planet!
Go forth, and multiply.
Second floor becomes accessable during the Early Industrial Era
The tech tree goes as follows:
Early Tribal->Late Tribal->Classical(can mine through doors and walls)->Early Dark Ages->Late Dark Ages->Renaissance->Early Industrial(can climb the stairs)->Late Industrial(colonies are created twice as fast, in one turn!)->Early Atomic(Atomic weapons draw the notice of the humans, as well as making four squares unlivable! Be careful!)->Late Atomic->Early Silicon(Modern for humans)->Late Silicon(Spacecraft can exit house)->Stellar Era(allows construction of your winning spacecraft!)
Setting up a colony takes 2 turns.
To play, fill out the Race Creation Sheet with as much detail as possible, then pick a room to begin in. Only 8 players are allowed, so be quick before your spot is taken!
Tech levels, while not having definite boundaries, are expected to be adhered to. Anyone caught violating this rule will be given a warning. Violation a second time will cause a disaster local to that civilization. A third violation will cause you to be booted from the game and all record of your civilization to be lost.
OOC posts are not allowed once the game has been begun.
You are not allowed to begin outside of the house (in the Yards), because if you do you're entire tribe goes Boom. Don't ask why this is, it just is.
Name: (Humans)
Starting room: (front yard)
Description: (A massive bipedal race. They grow slowly, and advance slowly, yet their strength and cunning have allowed them to ascend to the top of their world. Currently all humans are out at THOMAS' BIRTHDAY PARTY, but they are expected to return soon. These particular specimens have light brown skin and speak a language they call "English". They spend the majority of their time outside or upstairs. It is unknown wether or not contact with these beings is desirable, but for now, it is termed OFF LIMITS and dangerous. They eat on the TABLE in the DINING ROOM, ofeten leaving the scraps there on the floor for the DOG to eat. Contact with the DOG is known to be suicide right now.)
1: adwarf, Sapiens, Den, Late tribal
2: newsmuffin, Skreeblikis, Den, Late Tribal
3: Taricus, Ish, Entrance, Late Tribal
4: Sheb, Kank, Entrance, Late Tribal
5: fuzzyzergling, Kath, Child's Room, Late Tribal
6: Askot Bokbondeler, Moppas, Dining Room, Late Tribal
7: Barbarossa, Radikalstems, hall, Late Tribal
8: Armok, Oblongque, Den, Late Tribal
If you have any questions, ask them in the OOC thread or PM me.