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Author Topic: The End-Phase 8  (Read 3759 times)

Dwarmin

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The End-Phase 8
« on: April 30, 2011, 08:08:06 pm »

Phase 1

You are in the cockpit of your "Thunderchild" Starfighter, and everyone you know is now dead. They have destroyed Earth, and left it blackened and lifeless. Your ship is fresh-the last one to launch from the now hollowed out hulk of the once proud E.G.S Nishiharu. You have no where to land now, even if you wanted to.

You can pick up the first sign of approaching enemy fighters on your sensors, as well as distress signals from several Human ships. What now?

Ship: Thunderchild
Armor Integrity: 100%
Shield Integrity: 100%
Missiles: 4 remaining (Blackshot Fg4 homing, long range)
Guns: 4 Xerxes Rail guns (250 rounds remaining, close range)
Generator: 10 MgWT (full)
Fuel Remaining: 100%

Sensors

*Enemy Vessels Detected*
Number and type unknown, Approaching
Incoming Nuclear Missiles (multiple), unknown number, approaching, trajectory unknown



Earthgov Distress Signals Detected

Long Range
-1 Thunderchild Fighter, heavily damaged, faint life signs, comm active
-1 Thunderchild Fighter, heavily damaged, no life signs, no comm
-1 50 Megaton Civilian freighter, moderately damaged, many life signs, no comm


Medium Range
E.G.S Anchorage, Hera Class Missile Destroyer, moderately damaged, average life signs, comm active
-1 Typhoon interceptor, undamaged, average life signs, comm active


Close Range
E.G.S Nishiharu, Neptune Class BattleCarrier, heavily damaged, faint life signs, comm active

^=additional info=^
Landing services currently unavailable
Point Defense Guns unavailabe
Command and Control Unavailable
Reactor Breach Imminent, estimated blast radius medium range from current position.

Communications

The line is dead.

OOC: This is just a quick test of a space dogfighting combat system I'm developing, as well as a nice intro to the game I hope to make!
« Last Edit: May 09, 2011, 09:44:15 am by Dwarmin »
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ggamer

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Re: The End
« Reply #1 on: April 30, 2011, 08:11:51 pm »

engage with the enemy fighters.

Evergod41

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Re: The End
« Reply #2 on: April 30, 2011, 08:14:18 pm »

engage with the enemy fighters.
All systems are down and we are about to explode...

Try and repair the reactor, or at least prevent it from detonating...


Oh, no, wait, that's them...

Fly away, very fast... towards the civilians.
« Last Edit: April 30, 2011, 08:16:06 pm by Evergod41 »
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adwarf

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Re: The End
« Reply #3 on: April 30, 2011, 08:33:32 pm »

EVASIVE MANUVAERS ESCAPE THE NUKES !!!!!!!!!!!!!!!!!!!!!!!!!!!
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DinosaurusRex_x

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Re: The End
« Reply #4 on: April 30, 2011, 08:35:16 pm »

Send comms out to the E.G.S Anchorage and the interceptor, have them fly towards the civilian ship.   It seems strong enough to have some fight left in it.  Boost to it to catch up.

Aim a missile on an enemy, fire as soon as the lock is confirmed.
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Dwarmin

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Re: The End
« Reply #5 on: April 30, 2011, 08:48:04 pm »

Phase 2

You are torn...should you ignore the chirping of allied distress calls over your comm and punch your vessel to maximum speed to engage the enemy? Or try and protect the civilians...

Morality Roll (3+1=4) Your not a monster. Even if it doesnt mean anything more, your going to try and help them.

You detect a few Snub fighters, blasting away at escape pods. Yeah. You acquire a lock and fire your missile. (To-hit, 1+1=2 VS Dodge 2-5= -3, hit confirmed, damage roll 9+1=10, shields take 10+5 damage, shields collapse. 5+5 damage to hull, enemy ship destroyed)

Direct hit. Nice...you turn toward the Megaton Freighter...

And momentarily bite back panic as you see missiles on your radar... but they wouldn't waste nuclear weapons on fighters...the E.G.S Miami seems to be the intended target. Didn't your brother serve on that ship?

Armor Integrity: 100%
Shield Integrity: 100%
Missiles: 3 remaining (Blackshot Fg4 homing, long range)
Guns: 4 Xerxes Rail guns (250 rounds remaining, close range)
Generator: 8 MgWT (80%, thrusters, -2 MgWT a phase)
Fuel Remaining: 90%

Sensors

Long Range
E.G.S Miami, Zeus Class Battleship, Heavily damaged, faint lifesigns, comm out
*nuclear impacts detected*

-Enemy Vessels Detected-

Medium Range (forward), friend or foe finder activated

3 Needler Snub Fighters #Weapons Firing#
1 Needler Snub Fighter, no lifesigns, destroyed, clearing from cache

^=additional info=^
Spoiler (click to show/hide)

11 Lifeboat Pods, average lifesigns
12 Lifeboat Safety Pods, no lifesigns


Medium Range (rear)
E.G.S Nishiharu, Neptune Class BattleCarrier, heavily damaged, faint life signs, comm active

Close Range
-1 Thunderchild Fighter, heavily damaged, faint life signs, comm active
-1 Thunderchild Fighter, heavily damaged, no life signs, no comm
-1 50 Megaton Civilian freighter, moderately damaged, many life signs, no comm

Medium Range (Starboard)
E.G.S Anchorage, Hera Class Missile Destroyer, moderately damaged, average life signs, comm active
-1 Typhoon interceptor, undamaged, average life signs, comm active

Communications

You send a message to the Anchorage. All you get back is crazy.
You try and contact the Megaton and all you get back is static.

E.G.S Anchorage. Unindentified Speaker: "They did it. They really did it. Mother of God. We deserved this. WE DESERVED THIS!"

Typhoon Interceptor, Callsign -Snow Owl-: Lucky us, right? We were the last ones out. I'll follow. What was your name anyway?"

E.G.S Miami, automated: Requesting help, intiating evacuation procedures. Heavy damage to hull. Requesting Help.
« Last Edit: April 30, 2011, 09:22:57 pm by Dwarmin »
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adwarf

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Re: The End
« Reply #6 on: April 30, 2011, 08:53:00 pm »

SAVE the civilians
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Dwarmin

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Re: The End
« Reply #7 on: April 30, 2011, 08:56:49 pm »

Your best hope of doing that is protecting them until they get their comms and navigation systems online.
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adwarf

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Re: The End
« Reply #8 on: April 30, 2011, 09:03:38 pm »

Then do so we can not let them die.
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Dwarmin

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Re: The End
« Reply #9 on: April 30, 2011, 09:22:05 pm »

Phase 3

That got their attention. The snub fighters are heading toward your position, and leaving the pods alone for now. And something bigger, a bit further out. Looks like the one that killed the E.G.S Miami. If it gets close, it will fire it's torpedoes at the freighter...

Armor Integrity: 100%
Shield Integrity: 100%
Missiles: 3 remaining (Blackshot Fg4 homing, long range)
Guns: 4 Xerxes Rail guns (250 rounds remaining, close range)
Generator: 9 MgWT (90%)
Fuel Remaining: 85%

Sensors

Long Range
E.G.S Miami, Zeus Class Battleship, Heavily damaged, faint lifesigns, comm out

-Enemy Vessels Detected-
1 Halberd Ultra Heavy Bomber #Incoming#, heavily damaged, average lifesigns

^=additional info=^

Spoiler (click to show/hide)

Medium Range (forward)

-Enemy Vessels Detected-

3 Needler Snub Fighters #Incoming#

11 Lifeboat Pods, average lifesigns
12 Lifeboat Safety Pods, no lifesigns


Medium Range (rear)
E.G.S Nishiharu, Neptune Class BattleCarrier, heavily damaged, faint life signs, comm active

Close Range
-1 Thunderchild Fighter, heavily damaged, faint life signs, comm active. identified as -Red October-
-1 Thunderchild Fighter, heavily damaged, no life signs, no comm
-1 50 Megaton Civilian freighter, moderately damaged, many life signs, no comm...detecting...comm restored
-1 Typhoon interceptor, undamaged, average life signs, comm active, indentified as -Snow Owl-

Medium Range (Starboard)
E.G.S Anchorage, Hera Class Missile Destroyer, moderately damaged, average life signs, comm active

Communications


Thunderchild Fighter, Callsign -Red October-: "Fuck that. I'm not dead yet. I'm down to...well...25% of everything, let's go with that. I took a goddamned rocket to keep them off that freighter. I can still fight, though."

E.G.S Anchorage. Unindentified Speaker: "Have yourself...a merry little christmas...let your heart be light... From now on, our troubles will be out of sight..."

Typhoon Interceptor, Callsign -Snow Owl-: "Those Needlers are coming in hot, preparing to launch missiles..."

E.G.S Miami, automated: "Requesting help, intiating evacuation procedures. Heavy damage to hull. Requesting Help."

50 Megaton Civilian Freighter, Unindentified Speaker: "Testing, testing? If anyone can hear us, if anyone is left. Keep them off us for 5 phases, we're almost ready to jump. We've got women and children onboard. We just need time. And get us the Hell away from that carrier."

« Last Edit: April 30, 2011, 09:25:03 pm by Dwarmin »
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ggamer

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Re: The End
« Reply #10 on: April 30, 2011, 09:27:37 pm »

Use comm to send this message to the civilian freighter.

Fighter: Callsign: blue sky- "Civilian freighter, I'll try to keep off that bomber. try to make that escape a hasty one, over"

Dwarmin

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Re: The End
« Reply #11 on: April 30, 2011, 09:41:12 pm »

50 Megaton Civilian Freighter, Unindentified Speaker: "Blue Sky? Your THE Blue Sky? Nice to finally meet you, for what it's worth. You did a damn good job, but I guess it wasn't enough in the end...

Uh, we'll have her up in no time. Red October there blocked but one rocket, but the other sheared our goddamn subspace-rods off. It's an easy job...or would be, if we had more time."


^=additional info=^

Spoiler (click to show/hide)
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ggamer

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Re: The End
« Reply #12 on: April 30, 2011, 09:50:06 pm »

right, let's get cracking.

Spin to the right, whilst accelerating. fire one missle at one snub fighter, while shooting your railgun at the other two.

"Snow owl, this is blue sky, I need some assist taking out that fucking bomber, over"

Dwarmin

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Re: The End
« Reply #13 on: April 30, 2011, 10:52:50 pm »

Phase 4

Time slows as you begin to caluculate distance and trajectory. The Drones are lined up like ducks in a row.

You fire your missile, and it explodes into the snub fighters shields (To-hit, 3+1=4 VS Dodge 3-5= -2, hit confirmed, damage roll 2+1=3, shields take 3+5 damage, shields at 20%.)

A second later, Red October fires his own, and you watch with sick fascination as the Tarrak Pilot is blown out of vessel... (To-hit, 1+1=2 VS Dodge 3-5= -2, hit confirmed, damage roll 6+1=7, shields take 7+5 damage, shields collapse, 5+5 damage to hull, enemy ship destroyed.)

Your turn your ship right and depress the trigger on the two approaching enemy ships.

The first isnt actually that bad, he doesn't make it easy for you-but his fighter doesn't match yours, and you tear him in two, sending him drifting in two seperate pieces.

(Opposed Manuvering, You:2 VS Enemy: -4, advantage you, firing twice...to-hit 4-5=-1 VS 6-5=1, hit confirmed. Damage roll 9, shields take 9+5 damage, shields collapse, 4 damage to hull, enemy ship takes critical damage, disabled)

The Second takes advantage of the situation and sprays bolts wildly toward you, but they splash harmlessly against your shields. Pathetic...

(Opposed Manuvering, You:4+1-1=4 VS Enemy: 10-5=5, advantage enemy, firing once...to-hit 4-5=-1 VS 10+1=11, miss)

Your already moving past them as one of Snow Owl's missiles streaks by toward the bomber.

In the meantime, a massive explosion rips forth from the wreck of the E.G.S  Nisiharu, and the Megaton puts on an an emegency burst of speed to escape. The shockwave will reach your position in one phase.

The Halberd Bomber has (Sensor roll 6 vs 8=fail) failed to detect it at all and continues blindly in the path of destruction. It takes a few pot shots at helpless pods as it passes by and destroys half of them.

A pleasant female voices informs you that your fuel tanks are at 75%.

Armor Integrity: 100%
Shield Integrity: 100%
Missiles: 2 remaining (Blackshot Fg4 homing, long range)
Guns: 4 Xerxes Rail guns (220 rounds remaining, close range)
Generator: 8 MgWT (80%)
Fuel Remaining: 75%

Sensors

Long Range (Forward)
E.G.S Miami, Zeus Class Battleship, Heavily damaged, faint lifesigns, comm out

Long Range (Starboard)
-Enemy Vessels Detected, approaching, unknown-

-Unknown Warp Signature detected-

Medium Range (forward)

-Enemy Vessels Detected-
1 Halberd Ultra Heavy Bomber #Incoming#, heavily damaged, average lifesigns<--Missile locked on, impact next phase

5 Lifeboat Safety Pods, average lifesigns
18 Lifeboat Safety Pods, no lifesigns


Medium Range (rear)
E.G.S Nishiharu, Neptune Class BattleCarrier, destroyed, no lifesigns, comm inactive

INCOMING BLAST WAVE<---all ships within medium or close range of the Nishiharu willl be destroyed next phase.

Close Range
-1 Thunderchild Fighter, heavily damaged, faint life signs, comm active. identified as -Red October-
-1 Thunderchild Fighter, heavily damaged, no life signs, no comm
-1 Typhoon interceptor, undamaged, average life signs, comm active, indentified as -Snow Owl-

-Enemy Vessels Detected-

1 Needler Snub Fighters #Weapons Firing#
1 Needler Snub Fighter, no lifesigns, destroyed, clearing from cache
1 Needler Snub Fighter, no lifesigns, disabled, clearing from cache

Medium Range (Starboard)
E.G.S Anchorage, Hera Class Missile Destroyer, moderately damaged, average life signs, comm active

Long Range (Port)
-1 50 Megaton Civilian freighter, moderately damaged, many life signs, comm active, (4 phases to repairs completed)

Communications


Thunderchild Fighter, Callsign -Red October-: "Oh shit..."

E.G.S Anchorage. Unindentified Speaker: "So...have yourself...a merry little christmas...tonight...Mom, Dad I love you."

Typhoon Interceptor, Callsign -Snow Owl-: "Evasive manuevers!"

E.G.S Miami, automated: "Requesting help, intiating evacuation procedures. Heavy damage to hull. Requesting Help."

50 Megaton Civilian Freighter, Unindentified Speaker: "We're out of the blast zone. Get yourselves out of there!

What the Hell is that?"

« Last Edit: April 30, 2011, 11:01:51 pm by Dwarmin »
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Evergod41

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Re: The End
« Reply #14 on: April 30, 2011, 11:44:19 pm »

Get the hell outta there, try to identify what is coming through the warp
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