Mid Spring 752Adil Kubukkulin, a lover of battle axes, is made as our first militia commander. Though he isn’t quite the strongest dwarf around, he is quite quick to heal and I believe he should make for a fine first commander. The squad is to be named “Mountainous Hooves,” which I believe to be quite a suitable name considering the fortress location. To prevent him from becoming lonely while on patrol duty, I’ve also paired him up with a few fellow dwarves. For now, they only have weak wooden weapons, but once I get a proper smithing industry running, they will be walking around in the finest armor we have.
Mid Spring 752A migrant wave has arrived today.
1 clothier
1 milker
1 novice mason/clothier/milker
1 woodburner
1 novice fighter
1 adequate axedwarf
1 doctor
1 woodcutter
1 fish dissector
1 competent jeweler
1 cheesemaker
1 miner
1 grower/miner/engraver
1 hunter
1 furnace operator
1 herbalist
1 shearer
1 gem cutter
1 glassmaker
1 agile, quick to heal, mighty, incredibly tough, and willing to persist in the face of any difficulty until the task is complete, peasant.
Well least we have enough haulers for now.
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Ingiz Thadinod, a tense and jittery dwarf with a very agile and very slow to tire physical composition, is one of the migrants that recently came to our fort. After her impressive display of adequate axedwarfship and proficient dodging skills, I’ve decided to immediately recruit her into the military. Though it seems rather cruel to demote the first militia commander of the fort with someone else, I believe that Ingiz’s superior fighting experience is something that shouldn’t be missed.
Late Spring 752While wandering the hallways one day, barking out orders to my
minions fellow dwarves to hurry up the hauling process, I happened to notice a particularly curious device.
Pumpetual waterwheel machines were what they were called I think. The device however, was inactive, and being the spirited mechanic I was, I just had to figure out how it worked.
A quick manual cranking of the device started the water flow, which in turn spun the watermill that powered the pump that continued the water flow that spun the watermill that powered the pump that continued the water flow…
Well anyways it works now while giving a net output of 65 power, more than enough to turn the tiny millstone it was intended to give life to.
Upon closer inspection however, I've noticed that its power output is non-continuous. It'll work one second, and become inactive the next. Proper reconfiguration will be required.
Early SummerAs the gates of solid stone stretch their openings, magma pours through the crevices giving warmth to the once cold and desolate chambers. The smithing industries are finally operational!
The halls shall soon be paved with
Gold