Opal, 1st Karakzon has died.
His injuries were too great and, despite every attempt, he could not be saved.
He died a warriors death.
His weapon, the artifact spear Umidirtir Minkot Ibesh, continues to lay outside the gate of Hell's Breach. I've ordered it recovered in the hopes Tryrar can weild it.
Opal, 2nd While hell is temporarily secured, I order the recently fallen collected and taken inside along with the wounded. I've focused all my efforts on finshing Hell's Breach before the situation worsens. I hate to leave Armok's monument unfinished but even I have my priorities.
At the end of the battle, Karakzon and Turdbeard II have fallen. Mideg is injured, and Al has become an elite marksdwarf. Still, despite the victory and the blood for Armok, the victory seems hollow. The blood spilled toward was ours, these god damn demons don't bleed.
Opal, 4thI've stationed our soliders at Hell's Breach in the barracks. While supplies are short there, I require soliders on hand for assaults.
Opal, 10thWe've recovered the bodies of the fallen, and their adamantine equipment, from the area just around Hell's Breach. With this finished, I've ordered the gate closed. Construction on the fortress should be finished soon as most of the floor is done and only a few walls remain to be placed.
Opal, 12th One of our metalsmiths, Goden Lirukkubuk, is beaten by Umune for violation of production order. However, seeing as how Goden was working on Hell's Breach, I command Umune to stand down.
Opal, 16th Construction on Hell's Breach has been complete. I've drawn a map of the fortress. It's small, but very tough to breach. Hopefully this fortress will grow and allow us to extend our reach against the foul demons who lack blood for Armok.
Opal, 23rd The kicking of animals down the doom-shaft appears to have begun again, much to my glee. Blood for the Blood God!
For the past month, I've been recieving reports about a deer harassing water-seekers. When I finally investigate, it turns out a deer has become stuck on our death bridge.
I've ordered the marksdwarves to pincushion him.
Although it seems to late to save that cocksucker Zasit. The lone deer terrifiyed him so long, he died of thirst.
Opal, 26th More animals, more kicking into shafts, more blood for Armok. A good day for everyone.
Obsidian, 6th As the bridge leading into our fort is quite cluttered with corpses, I've ordered them all dumped nearby. I love the sight of dead goblins as much as the next dwarf, but there's a mountain of them and there a pain in the ass to walk around.
And they smell like elves.
Prettier though.
Obsidian, 10th There was an accident on the monument today, some kind of collapse caused by shoddy workmanship. Irony was grievously injured.
However, it seems she will live.
Obsidian, 15th A snatcher was seen outside the fortress. However, he ran off before he could kidnap anyone.
A few hours later, a goblin ambush team attacks the monument construction site. However, since the construction site is protected by walls and they have no archers, they are forced to attack the front of Deathgate.
Well, lets see how that goes for the beardless hoopleheads.
Obsidian, 24th In celebration of the coming new year, I've ordered all our goblin prisoners put to death via magma baths.
End of 764 Yes! Burn! Burn! Burn bitch, burn in the cleansing magma!
Givs us more blood!
Blood for the Blood God!
BLOOD FOR THE BLOOD GOD!
Ḃ̴̙̩͐͌ͭ͢͡L͕̲̜̝̦ͧ͂͌̈́͌͆͗ͅƠ̦̳͉̤̱͉ͪ̓ͯ͌ͅͅO̧̲̻̲̻̯͕̜͒̌͠D̶̠͇̗̚͠ ̢̲̺̋̔͋̄͌ͬ̇̄̌͝F̡͖̬̺͕̖̗̭̈̊͊̀̋ͩ̏́̕͝Ǫ̮̜̰̘͔̌̓̂̀̉ͭ͂ͤ͝R̨̞̠̬̘͇̙̞̘̘̓ͥ͝ ̰̮̹̥̮̤͓̖ͪͅT̶̮̗͕͉͂ͧ̊͜Ḩ͉͓͙͈͇̰̀̃́E̸̗͈͍̞͑̀̐ͨ̈̚ ̙̲̬͇͉̥͍͈̈́̂͗B̵̨͚̲̯͔̳͇̞̩̭̓͒̿̏̀ͦ͑L̸̖̿̇ͤ̐ͭ̅́Ȯ͚͔̥̠͖͚͙̇ͪ̕O̷̸͓̤̜̰̳̯ͤ̂ͨͤ̏̌ͧ̉͛Ď̓̂͐͊҉͚̠ ̘̫̘͓̦̗̫̄͌͌̓̆̑ͫͪ Ġ͎̝̜͍͇̳ͦ͑ͮ́ͧͣͯO͈͉̤̿͆ͤ͛̋̍̍́̚Ḑ̛̞̠̒ͭ̎̇̂ͬ͑͠!̯̰̦̰̬͍̘͎̂̑͑́̈̌̃ͧ
Ahem, excuse me...
Well, this has been a productive year for Deathgate. Hell's Breach has been completed, a monument to Armok has been started. Useless animals have been slaughtered, and we're in the process of liquidating our goblin stock.