rchetype: Mob Boss
Traits: Streetwise (1), Cult of Personality (2)
Minion Cap: 22
Minions : 14 Thug, 6 Scientist, 2 Guard,
Cash: $9,030 (+$2500/Turn)
Resources: 10
Notoriety: 64
Lair: An unassuming Casino.
1x Giant Laser
Training Room
Secure Vault (Some protection from thefts)
Weekly Actions: A little training occurs, -3 Reg, +2 Thug, +1 guard
Your thugs as a group manage to only collect a few bruises for their trouble.
The other 3 report some near misses, and one success. +3 Notoriety
Data is gathered, likely sites are surveilled. Another week of results like this, and your minions will easily discover the exact location of at least someone.
Physics research plows ahead nicely, before long your minions will be able to fit themselves out with laser rifles.
CARE struck against you this week, but only managed to break one of your extortions. +8 Notoriety
Chemistry Research: 9.83
Chemistry Unlock:
HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3 Combat/Escape rolls)
Physics : 11.82
Physics Unlock:
Improved Batteries
Laser Rifles (+3 combat rolls, 3R/per)
Senyor Ping Purchases 40 resources for 2000$ trying to keep a low profile with streetwise. (everything streetwise)
His men assemble 10 lazerguns (very cool) for 30 resources
2 of the lazerguns go to the 2 guards
8 of the lazerguns go to the thugs
of the 8 thugs with lazerguns, 6 continue trying to find someones base (preferably not the other mob guy, but whatever something is better than nothing) they are on call if something is up in the base.
the 2 others with lazerguns and 1 with no lazergun take 3 high powered sedatives and attempt to capture a spy, they take a giant burlap sack with them for the soon to be drugged spy.
3 non-lazer thugs go out to attempt to capture/bribe/recruit/drug a bruiser
2 non-lazer thugs go out to attempt to capture/coerce a reporter
the 2 lazerguards guard, and keep the giant lazer for show.
the 6 scientists research Force Fields