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Author Topic: Mushroom Kingdom Wars RTD: So long, a-bowser!  (Read 220729 times)

Darvi

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #435 on: August 09, 2011, 05:30:42 pm »

then there was that guy who solved Taric's puzzle,
But... I am in-game!
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Taricus

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #436 on: August 09, 2011, 05:33:48 pm »

then there was that guy who solved Taric's puzzle,
But... I am in-game!
You don't count due to the fact you were an arsehole about it...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

TherosPherae

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #437 on: August 09, 2011, 05:37:13 pm »

I need to tally up the waitlist. Let's see... there was jetex first, then there was that guy who solved Taric's puzzle, and that puts you at spot number three I believe.
A-hem.
Oh, and while I'm posting, I might as well ask to be put on the invisible waitlist.
Name: Joe
Race: Toad
Bio: Having been kicked out of the military for excessive violence against a superior officer, Joe sees this as an opportunity to worm his way back into the military system.

Just would rather not miss out because you missed my waitlist post :P
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Darvi

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #438 on: August 09, 2011, 05:41:26 pm »

then there was that guy who solved Taric's puzzle,
But... I am in-game!
You don't count due to the fact you were an arsehole about it...
You were supposed to solve it yourself. :/
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Taricus

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #439 on: August 09, 2011, 05:42:14 pm »

No dangling carrots boy! Either do it for me or not at all :/
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Darvi

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #440 on: August 09, 2011, 05:44:09 pm »

I did, but then I removed the carrot.
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Taricus

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #441 on: August 09, 2011, 05:44:43 pm »

Exaclty why I called it dangling...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #442 on: August 09, 2011, 05:51:27 pm »

The problem with invisible waitlists is it's hard to keep track:

jetex
that other guy who solved Taric's puzzle
UNICORN SAXIHORN
Firelordsky

It's entirely possible that only jetex will play any time soon. We'll have to see.
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freeformschooler

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Mushroom Kingdom Wars RTD: Turn 22, at long last.
« Reply #443 on: August 09, 2011, 06:16:41 pm »

Turn 22

Location: Forest of Piranha Plants (various)
Time: Morning
Weather: Cool
Light: Rising slowly



Turn Intro

It's crunch time for both Fuzz and the Piranha Plant: one well-aimed move and either of them could die! Thankfully, one of them has a team that's got their back. Meanwhile, Taric attempts to escape his glass prison with newfound power. How will our heroes fare?

Out of combat

Turn results

Taric: Light Thrust! Break free!

This is a critical moment. You don't even have enough time to get used to your new form. You pull back, channeling an incredible amount of energy into your Starbreakers. They morph into fiery, flickering lances of light and raw energy as you charge the glass! You feel several layers of thick glass being literally shredded with the massive amount of energy and force generated by dual thrust! In less than 20 seconds, you're free!

Spoiler: Literally Shredded (click to show/hide)

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Shining Shenanigans (Red, Oomph, Fuzz, Bradley)
vs.
Reborn Statue (Piranha Plant)

Spoiler: Initiative (click to show/hide)

Battle Results

Bradley: Head into the hallway and whack the Piranha Plant!

While you do not have the most efficient weapon for whacking with, a hammer, you do have a club that looks an awful lot like a hammer, and you suppose that's probably just as good! You charge (more like fly) into the grand hallway, but spin out of control due to lack of melee finesse!


Piranha Plant: Attack the green one! He's killing you!

The Piranha Plant turns around a full 180 degrees, and locks its sights on Oomph! It then extends its leaves and slashes Oomph in the chest! Fortunately for Oomph, his thick shell and hard head protect him entirely, but the slash knocks him off balance!

Red: Attempt to pluck the Piranha Plant like a garden flower.

You fly up to the base vine of the Piranha plant and grab hold! You pull and you pull, but to no avail. If the plant weren't so focused on Oomph, it would have eaten your face by now. Instead, you let go, and back off a few steps. Maybe someone else will have better luck.

You look down at your hands. They're now covered in poisonous thorns! Oh no! Thankfully, not only are you resistant to the poison thorns, but you're able to pull them all out very easily and quickly. You've acquire a collection of Piranha Plant thorns!

Oomph: Equip your sword! CHARGE INTO BATTLE!

You slash at the plant once more in the same spot, but your aim is completely off not only due to the previous attack, but also due to the flying white sphere that just went hurling across the hallway right above your head! You miss it entirely. You also fall to the ground.

Fuzz: Get up and attack! If not, throw a fireball.

You can't quite recover from your lower-body paralyzation, but you can feel yourself coming out of it. Meanwhile, you conjure a fireball with your fist and send it skyward, hoping to hit the plant. The ball of flame hits the Piranha Plant right on its face, and sets the enemy alight! Or it would have, if it hadn't blown the head of the plant to bits.

You have defeated the Piranha Plant!

Battle Combatants

Spoiler: Red (Darvi) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)

Turn Outro

Spoiler: Reunion (click to show/hide)

The crew is back together again.

(Except Ochita - where'd he go?)



Spoiler (click to show/hide)
« Last Edit: August 14, 2011, 11:42:23 am by freeformschooler »
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Darvi

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #444 on: August 09, 2011, 06:19:16 pm »

FFFfffffffff.....
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freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #445 on: August 09, 2011, 06:21:49 pm »

FFFfffffffff.....

Command parsing error: I don't understand how to "ffff".

Fixed up some formatting problems.
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Taricus

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #446 on: August 09, 2011, 06:21:59 pm »

Onwards!, And have a good laugh at their failures (Hey, I watched :P)
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Darvi

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Re: Mushroom Kingdom Wars RTD: Turn 21, SUPER POWER ACTIVATE!
« Reply #447 on: August 09, 2011, 06:23:18 pm »

Be the first to enter the pipe. Check if there is a fire flower left around.
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Dwarmin

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Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
« Reply #448 on: August 09, 2011, 06:28:04 pm »

Lol...

@Taric: Point that spear somewhere else!

"Fuzzy Human all smashed up. That make Oomph sad."

Oomph Heals Fuzz!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 22, at long last.
« Reply #449 on: August 09, 2011, 07:03:10 pm »

Just want to note I'm still listed as knocked out. ^^;

"H-hey, Red, Taric!" Bradley chirped, waving at the Koopas. It was nice to have all three of them around again! He still didn't trust Fuzz, though, and subtly drifted away from him on the wind currents. Oomph got busy healing the human, so Bradley took the opportunity to follow Red down the pipe.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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