Year 7:
Our caravan has suffered a long an exhausting trip from the kingdom of Kogan Ud. Our liquor and food supplies are dwindling, but we've reached our location--a location promised to be filled with valuable stones and metals. Right off the bat I can spot agates in the wall.
And what looks like basalt. It'll be great to get stone workshops built and out of the way, so that industry can begin.
The riverbanks will have to be hollowed out from the thick walls that surround them, it looks like, but should be easy to defend against any possible attackers in the years to come. The sand will provide a perfect place to start our farms, and with any luck, we can light the glass furnaces in late autumn.
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27, Granite
We've been at it for a month and we still don't have shelter. We jointly decided to move to the other side of the river--building a bridge was a challenge in and of itself, but the water should protect us from invaders. The food it cost us will be replaced tenfold in security, even if the men are grumbling today...
27, Felsite
We're in a spot of trouble, here. Though everything is in order--workshops are build, bedrooms are made, a dining room is established, the animals are out to pasture--we are out of plants to eat. I've ordered the farmers to work double-time to get us something consumable, but until then we'll subside on our dwindling stocks of meat and fish. They blame the move across the river, but we'll have a fresh harvest of plump helmets soon enough.
18, Hematite
I have never been more happy to see a purple spade.
24, Malachite
Migrants!
Not only are there more bodies to throw around, but there are more animals! An improvement from the two male yaks we brought with us.
8, Limestone
Lignite.
Glass industry, here we come.
2, Timber
More migrants have arrived, bringing with them a couple more farmers. That'll help our food supplies stay high. Our miners struck lignite, and have been filling an underground storeroom with coke. A couple glass statues were made, but the majority of the fuel is being saved for when a major metal is struck. With the arrival of a craftsdwarf, we can start making rock and bone crafts that tradesmen will love.
23, Timber
Traders. ...But we have nothing to trade. A missed opportunity.
The first year is complete! A lot got done, but also a lot didn't.
The good:
Many things are built, and we have over 1000 units of various stones, ready to be used by masons.
We have a surplus of food and drink.
The mines beneath the fortress are rich in lignite, used to make coke at a net gain of one fuel per use.
A big dining room!
A bed for everyone.
No unhappy dwarves.
A small military with training weapons.
The bad:
Animals aren't breeding.
Few craftsdwarves.
No mechanics.
The ugly:
No metals.
No fisherdwarves.
No trappers.
Works in progress:
A drawbridge on a chasm over the river. The bridge is in place, all it needs is a lever to raise and lower it to keep out attackers.
Mines! Look below the fortress and you'll see.
What needs to be done:
Glass industry needs to get up and running.
Military needs to train.
Traps need to be made to keep goblins out.
Fish industry needs to get going!
The save file is in a new post--Tersr's turn is next!