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Author Topic: The Elder Scrolls V: Skyrim  (Read 1560401 times)

Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #9945 on: January 07, 2014, 02:44:20 pm »

Well, widespread internet.
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GrizzlyAdamz

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Re: The Elder Scrolls V: Skyrim
« Reply #9946 on: January 07, 2014, 02:48:06 pm »

...You mean elder scrolls online?
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Steelmagic

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Re: The Elder Scrolls V: Skyrim
« Reply #9947 on: January 07, 2014, 02:48:41 pm »

Sheogorath confirmed for hipster Daedra?
+1

He's also sort of an embodiment of the way I behave on Omegle.
You make people bring you a series of odd items in order to speak with you? Cool.
« Last Edit: January 07, 2014, 02:50:15 pm by Steelmagic »
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Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #9948 on: January 07, 2014, 02:50:14 pm »

...You mean elder scrolls online?
See? His chaotic lawfulness knows no bounds.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9949 on: January 07, 2014, 02:50:39 pm »

Sheogorath represents all aspects of madness, whether the manic or the demented. He can very easily be deliberate, if obscure, because some forms of insanity happen to involve being able to know what you're doing.

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Re: The Elder Scrolls V: Skyrim
« Reply #9950 on: January 07, 2014, 03:06:07 pm »

I don't think Sheogorath is mad or insane. He's more eclectic or obscure in his methods.

A mad person wouldn't care about the outcomes. He wouldn't care about anything at all. His actions would be incomprehensible to normal people. But we can clearly understand Sheogorath's motives every time he appears. He's like a normal person trying to pretend to be mad or "random".
There can be method in madness and it's rarely random. The underlying logic to some delusions is one of the things that make them so creepy.
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Devastator

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Re: The Elder Scrolls V: Skyrim
« Reply #9951 on: January 07, 2014, 03:59:53 pm »

Note how you often can't even climb a 45 degree slope as a humanoid. Only dragons and horses can move vertically in any useful way due to the destruction of the amulet of kings and such.

You can climb pretty good if you're sufficiently dedicated and ingenious.  Your screen resolution seems to matter a bit, too.  You can also stick to near-vertical surfaces and transfer along them horizontally.

Here's a shot from halfway up an 85 degree or so wall in an unopened Cloud Ruler Temple, or whatever that place is called as I'm half-shitfaced at the moment.

Spoiler (click to show/hide)

I did, for the record, managed to get up that wall and into the main temple.  Sadly, the level 1 -stolen- version of Dragonbane was very disappointing.  Because the newbie can't get the good loot, even if he's seventy hours in.
« Last Edit: January 07, 2014, 04:09:31 pm by Devastator »
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Devastator

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Re: The Elder Scrolls V: Skyrim
« Reply #9952 on: January 07, 2014, 04:05:25 pm »

Oh, and the MMO stuff doesn't mean it'll be a crappy game, (although that's entirely possible.)  It just means it'll be completely against the setting lore, but again, that doesn't mean much given Skyrim, with it's beautiful one-vendor towns, one quest-giver plot threads, automatic regen and vastly inaccurate animations which is already halfway to action-MMO status.  Many of those were done for perfectly good reasons.

It'll probably be pretty good, actually.  Warband did well, for instance.

What it does mean, however, is that it won't be the best game ever made.
« Last Edit: January 07, 2014, 04:08:18 pm by Devastator »
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LeoLeonardoIII

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Re: The Elder Scrolls V: Skyrim
« Reply #9953 on: January 07, 2014, 05:16:34 pm »

See I played Allegiance but didn't find it to be anything too special. I mean, it was good, but I dunno about best game ever made. What am I missing?
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Devastator

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Re: The Elder Scrolls V: Skyrim
« Reply #9954 on: January 07, 2014, 05:45:52 pm »

Well.. it was the feature list combined with execution.  It's a 6df semi-newtonian space sim, with linear and rotational momentum, allowing for some really fun dogfighting.  It also stood out for stuff like moving around while nanning a bomber, which could well lead to you flying backwards and sideways relative to him, while watching your HUD to see which of the other repair ships the enemy is trying to shoot down, so you can repair him.

For most of the time, when you are not dogfighting, the F3 command view and orders capability let you control you ship while paying heavy attention to the game, and the autopilot along with in-game cursor use lets you figure out what's going on all over the map while you're off exploring, defending miners, escorting constructors, en-route to your destination, forming up with teammates..

The RTS elements are very functional and well excuted.  Allegiance is much more a multiplayer strategy game with dogfighting than a pure dogfighting arena shooter.  At the same time, it doesn't take away from the individuals flying the combat ships.. it's up to them to execute it, and many the game there is that was swung on a particular player managing to kill heavily defended miners, or capture or destroy a base at an unexpected time in an unexpected way.

It's basically an action game where brains are the most important element, with serious teamwork, and in that, unique.
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LeoLeonardoIII

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Re: The Elder Scrolls V: Skyrim
« Reply #9955 on: January 07, 2014, 06:00:56 pm »

I agree with all of those things. I guess I just wasn't into it enough.
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Devastator

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Re: The Elder Scrolls V: Skyrim
« Reply #9956 on: January 07, 2014, 06:30:02 pm »

That's fine, generally the 'best game ever made' bit clicks in if a player ends up having an experience they know they'll never see again, anywhere else.

I've had a few myself.  Winning a squadmatch because my commander built a heavy shipyard by accident, then having it secure a forward sector like an outpost, and the enemy team concentrated on killing it to the point where our economy was unmolested.  That game also featured the only basic troop-transport major base capture in about four years of squadmatches.

another one was 90 minutes hiding in enemy-controlled space with the lone surviving, irreplaceable stealth bomber, waiting for the enemy to overcommit to an attack, hence giving me a chance to solo their main techbase.  It never came, but among other things, a scout on my team ran the blockade and did a very risky map crossing to ship me upgraded missiles.

A final one was blowing an enemy outpost pushed into our home sector, by having our team spam bomber purchases so they would get inured to the 'bomber sighted' warning, and fully used to defending the base from one particular direction.  I got to sneak a spotted bomber through two empty, but probed, sectors to blow it from behind.  Watching a defender launch, turn the wrong way, and boost away from me was sublime.  The cheers of my teammates were just bonus.
« Last Edit: January 07, 2014, 06:33:15 pm by Devastator »
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9957 on: January 07, 2014, 06:42:13 pm »

So... about that Skyrim.
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Eotyrannus

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Re: The Elder Scrolls V: Skyrim
« Reply #9958 on: January 07, 2014, 06:58:25 pm »

Alteration spellsword is fun. I like not wearing armour. It's like running around in underwear!
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #9959 on: January 07, 2014, 07:00:11 pm »

So there is another Tamriel Rebuilt release. It's an alpha though, so it's 90% exteriors with the odd interiror and rarely an NPC. Should still prove fun if you are willing to just walk around and enjoy the sights.
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