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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 642177 times)

Egan_BW

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I'll be excited to see if, indeed, you can. Because it sounds like a hard problem! ;)

Usually games with a roguelike structure eventually get broken down by a motivated enough player who will start to recognize all the distinct elements of the generation. Unexpected things can happen, but often not in a way the developer could have foreseen or accounted for, which doesn't seem ideal for puzzles which should ideally make sense and be solvable.
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Anything is possible with wisdom, forethought, and moderation. All things in short supply.

Ultima Ratio Regum

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I'll be excited to see if, indeed, you can. Because it sounds like a hard problem! ;)

Usually games with a roguelike structure eventually get broken down by a motivated enough player who will start to recognize all the distinct elements of the generation. Unexpected things can happen, but often not in a way the developer could have foreseen or accounted for, which doesn't seem ideal for puzzles which should ideally make sense and be solvable.

You are 100% right about this, Egan! The point about things getting broken down by the motivated player (or a group project like a wiki, and so on) is a really key one. I'm really trying in a number of ways to push this point as far back as possible in the puzzle generation, a lot of which I'll be talking about in future posts...

...and, speaking of which, here's the blog post version of my talk!

https://www.markrjohnsongames.com/2023/10/21/ultima-ratio-regum-0-11-update-10-riddle-generation-1/





While the talk is here, for those who fancy a gander:

https://www.youtube.com/watch?v=RDWt6RGN9wM&ab_channel=RoguelikeCelebration
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Ultima Ratio Regum

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LuuBluum

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Out of curiosity, have you played the game "The Case of the Golden Idol" that released this year? I have a feeling that, given the direction of Ultima Ratio Regum, that you would enjoy that game a good deal because it touches on very many similar elements that you're trying here with this game.
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Micro102

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I wanted to try this game but I read that the complete version is coming out soon? Does anyone know when that would be? Days? Months?
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Egan_BW

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I'm not aware of anything like that. URR is a long road from being complete still.
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ventuswings

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Yeah, there are still many things that are on the road map. Recent update does say next version is going to add procedural puzzles that require world travel for completion, so I guess it's going to be first version that actually introduces campaign objective to strive towards.
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Micro102

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I'm not aware of anything like that. URR is a long road from being complete still.

Huh, the webpage says:

Quote
The latest major releases, 0.9 and 0.10, introduce currencies, procedurally-generated items, trade, and ship-board travel. 1.0 is coming soon - watch this space!

But hey, hearing that is good enough for me to download it :)
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Micro102

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Already stuck :(

How do I buy things? Also, any recommendations on what to do first?
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Ultima Ratio Regum

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Out of curiosity, have you played the game "The Case of the Golden Idol" that released this year? I have a feeling that, given the direction of Ultima Ratio Regum, that you would enjoy that game a good deal because it touches on very many similar elements that you're trying here with this game.

I have not - though it's on my Steam list! I'm definitely going to give it a look at some point.

I wanted to try this game but I read that the complete version is coming out soon? Does anyone know when that would be? Days? Months?

Days or months is optimistic my friend! It's a 12 year project so far but things are coming along nicely :). However...

Already stuck :(

How do I buy things? Also, any recommendations on what to do first?

...right now your key "objectives" are to explore the world, use 'l' or ';' to look at stuff, use 's' to speak with people, and try to fill up the encyclopedia! To get trading you want to head to a trade district in a city, or to a town, and find some shops - 'T' for fast travel will help :).

Yeah, there are still many things that are on the road map. Recent update does say next version is going to add procedural puzzles that require world travel for completion, so I guess it's going to be first version that actually introduces campaign objective to strive towards.

Yes indeed! Hoping even for a win condition in 0.11, but we'll see...!
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Micro102

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Ah yes I am at a shop. I mean when I go to purchase something I press Enter and it highlights it, but I don't see a way to finalize the purchase?
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Ultima Ratio Regum

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Ah yes I am at a shop. I mean when I go to purchase something I press Enter and it highlights it, but I don't see a way to finalize the purchase?

Got it! You should be able to scroll down and there's an option at the bottom to confirm the purchase?

In the meantime, just uploaded a nice little year-end summary on Reddit :).

https://www.reddit.com/r/roguelikedev/comments/1aepg8p/2024_in_roguelikedev_ultima_ratio_regum/
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Ultima Ratio Regum

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Hello everyone! Development continues apace, starting with finishing off religions:







Full details over at the blog:

https://www.markrjohnsongames.com/2024/04/28/ultima-ratio-regum-0-11-update-16-finishing-religions/
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justinlee999

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Hey I'm pumped to see progress still chugging along, keep up the good work!
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Ultima Ratio Regum

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Hey I'm pumped to see progress still chugging along, keep up the good work!

Thanks Justin, I really appreciate it! :)
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