As nobody know about impact of attributes on quality of products, I started ☼science☼.
0) Skills
"Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels. " - wiki
I want to check influence of skills, to compare it with impact of attributes
0a) experience
"Most skills give 30 XP per use, smoothing, engraving and mining give 10 XP per use, and military skills are variable, with more XP gained from real combat than from training. " - wiki
Miner - 10 XP, according to DT
Bowyer - 60 XP, according to DT (0 XP, according to DT)
Carpenter - 60 XP, according to DT
Wood cutter
Engraver
Mason
Ambusher
Animal caretaker
Animal dissector
Animal trainer
Trapper
Bone doctor
Crutch-walker
Diagnostician
Surgeon
Suturer
Wound dresser
Beekeeper
Brewer
Butcher
Cheese maker
Cook
Dyer
Grower
Herbalist
Lye maker
Milker
Miller
Potash maker
Presser
Shearer
Soaper
Spinner
Tanner
Thresher
Wood burner
Fish cleaner
Fish dissector
Fisherdwarf
Armorsmith
Furnace operator
Metal crafter
Metalsmith
Weaponsmith
Gem cutter
Gem setter
Bone carver
Clothier
Glassmaker
Glazer
Leatherworker
Potter
Stone crafter
Strand extractor
Wax worker
Weaver
Wood crafter
Mechanic
Pump operator
Siege engineer
Siege operator
Knapper
Swimmer
Building designer - 30
Social:
Appraiser
Organizer
Record keeper
Comedian
Conversationalist
Flatterer
Intimidator
Judge of intent
Liar
Negotiator
Persuader
Concentration
Consoler
Leader
Observer
Pacifier
Student
Teacher
Military: skipped
First ☼SCIENCE☼ results: wiki and/or dwarf therapist are wrong (bowyer, carpenter)! Further ☼SCIENCE☼ is planned.