Alright, after-action report!
CURRENT DWARVES:
Eric II, head Stoneworker
Mego V, Chaos Crafter
I, Stoneworker
Kar Puwuncobi XKLII, El Presidente
Kaamanen III, Architect of Vengeance
Zomara, Blacksmith
CatalystParadox, Slightly Odd
Andreus XVII, The Immortal
Halbezbin Somegret, Weaponsmith
Gizogin VI, Resident Badass
Arcangelsd II, !!Nuclear!! Engineer
MantisMan, Bone Carver
Tasrak II, Priest of Armok
Strategia II, Prophet of Cheese
Tryrar, Goremaster
Rridgway II, First Victim of the Failday
Caquat Shibbi, Militia Officer
Ogrin II, Eye Poker
Slime, Fleshsmith
Stormtemplar the 3rd, Thresher
Deathsword, Not a Goblin Spy
ThatAussieDwarf, Scheming Engineer
Remalle IV, Dwarven Child
Kitkun II, Quietly Watching
DevilEd II, Cultist of Croctopus
Seth, Dwarven Child
Fabubutt, Dwarven Battle Armor
Ledi VI, Crazy Cat Lady
Epithemius III, The Doctor
The Master, Young Magnificent Bastard
DWARFING LIST
Name - Profession - Profession Name - Special Continually Redorfed for Storyline PurposesMego V - N/A - Chaos Crafter - N/AThatAussieDwarf - Mechanic - Scheming Engineer - N/AAndreus XVII - N/A - The Immortal - N/AGizogin VI - N/A - Resident Badass - N/ACatalystParadox - Some bonecarving skill - Slightly Odd - N/A Continually Redorfed by RequestRemalle IV - Axedwarf - N/A - Each death, reincarnated as the next baby to be bornLedi VI - Any - Crazy Cat Lady - likes catsStrategia II- Cheesemaker/Military - Prophet of Cheese - N/Arridgway II- Bonecrafter or Weaponsmith - First Victim of the Failday - N/AOgrin II - Spear Dwarf - Eye Poker - Something badass/lone wolf styleEric II, male only - Highest available agility, other good attributes nice - title: Head Stoneworker - Only mining, masonry, engraving, and architecture enabledEpithemius III - The Doctor - N/A - N/AConchobar V - Axedwarf/Siege Engineer - Revengineer - N/A
The Master - N/A - Eternal Magnificent Bastard - On this list because Mego said soUrist Imiknorris IV - Captain of the Guard/Sheriff - Axecutioner - Overcompensates for something with large axes
Kitkun II- N/A - Quietly Watching - Possibly for a higher or lower purposearcangelsd II - (I would prefer to be a mechanic) - !!Nuclear!! engineer - N/AThe Counselor II - no gender preference - Doctor - N/A
Tasrak - Mason/Stonecrafter - Priest of Armok - N/A OthersNone in queue!
OTHER NOTES
*I unforbid a bunch of stuff in one of the stockpiles because the skox bits were causing miasma, and for some reason it caused Eric II (who's been mostly wandering around unable to do anything for the entire year because he's missing a foot and has nerve damage) to suddenly start spamming job canceled announcements. Deal with it how you see fit.
*The militia's probably in an okay place. Caquat Shibbi is a nigh-unstoppable juggernaut. The other four are training and haven't really seen much combat, but shouldn't be too terrible in a fight. Oh, speaking of which, you may need to redo their training schedule; they got stuck on a kill order that I couldn't cancel even after the skox was dead, and the only way for them to not stand around its corpse until they died of thirst was to disband and reform the squad. It's possible other tweaks will be needed as well.
*There's no Chief Medical Dwarf.
*I still have no idea what most of those hundred levers do. The one with the note on it from LordSlowpoke (Pull this to block the entrance shortcut. This is the only help you get.) didn't seem to do anything when I pulled it. Have fun!
*I entombed all the bodies I could find on the surface. There are still 15 ghosts, though, so good luck memorializing them.
*Izegzokun, the Skeletal Blind Cave Ogre, is still in the magma sea.
*I recommend trying to figure out a way to safely clean the traps around the edges of the map. They're incredibly useful, netting far more kills than the militia, but dwarves going out to clean them often run afoul of the wilddeath.
*The lake is probably going to take an absurd amount of time to drain into the lower cavern, but it should open up a lot of Fun(tm) possibilities once it does. Use your imagination!
SAVE!