So, confession time. You know those ?s that indicate the experience required to achieve the next level? Those aren't because that's a hidden value, or varies between schools or characters or anything. That's because I hadn't finalized what the actual values should be.
Now that I've decided I really need to finalize those, I'm leaning towards one of the simpler solutions. This is what I'm currently considering, but I'd like feedback before I make it official.
Name | Bonus | Experience to Next Level | Total Experience to Attain |
Inexperienced | -1 | 2 | 0 |
Dabbling | +0 | 4 | 2 |
Novice | +1 | 8 | 6 |
Apprentice | +2 | 16 | 14 |
Adept | +3 | 32 | 30 |
Expert | +4 | 64 | 62 |
Master | +5 | 128 | 126 |
In case it's not clear, experience resets (with excess carrying over) each level, so going from Inexperienced to Apprentice requires 14 exp (2+4+8), for instance.
EDIT: One other thing, regarding how to handle Dodging. Basically I'm thinking of three options.
1. There is no Dodge skill. There would presumably still be ways (armor, probably) to reduce the amount of dying you do.
2. There is a Dodge skill, but it's only leveled by devoting an entire turn to it. In other words, only an action of "I don't die" or similar grants Dodge exp, not simply being hit.
3. There is a Dodge skill, it's leveled with use, despite use being passive and automatic in this case.
I was originally going to go with 3, but when adding up what you're owed from the turns I wasn't tracking it, it turns out Micelus and Kilakan would already be Novice or almost Novice Dodgers from their shenanigans, assuming the numbers given in the table above. ಠ_ಠ