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Author Topic: More Ghost Science!  (Read 32285 times)

Broseph Stalin

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More Ghost Science!
« on: November 28, 2011, 02:47:06 pm »

Ghosts are sort of like oil fires, they're impossible to control, really dangerous, and pretty awesome. It occurred to me that while Chirpacted was a fun foray into the macabre a lack of rigor prevented alot of valuable data acquisition. Since finals are coming up I have tons of studying to not do I figure now is as good a time as any to see if I can actually learn something.

Current plan is
1. Establish big boring fort
2. Kill dwarves in different ways and observe how manner of death, mood at death, and various states of insanity play into what type of ghost they become.
3. Keep detailed accounts of when they interact with dwarves or objects and how often.
4. Attempt to quarantine ghosts.
5. Replicate the Mad Clothier in a controlled setting, study who how and why ghosts attack.

Anybody interested in watching me do awful things in the name of science or am I going to have to fulfill my social obligations and prepare for finals like a normal human being?
« Last Edit: November 28, 2011, 07:19:06 pm by Broseph Stalin »
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mendota

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Re: More Ghost Science?
« Reply #1 on: November 28, 2011, 03:08:46 pm »

Sure, we can always use more science around here.
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Mitchewawa

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Re: More Ghost Science?
« Reply #2 on: November 28, 2011, 03:29:05 pm »

You can't really quarantine ghosts; they walk through walls and depending on their archetype will chase your dwarfs down and do stuff to them or just sit forlornly where they died.

Still; posting to watch!
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Kogut

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Re: More Ghost Science?
« Reply #3 on: November 28, 2011, 03:32:56 pm »

Post to watch
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Delta Foxtrot

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Re: More Ghost Science?
« Reply #4 on: November 28, 2011, 03:40:58 pm »

Gomez A. Expedition leader and his haunted fort.

Will keep an eye on this.
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Broseph Stalin

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Re: More Ghost Science?
« Reply #5 on: November 28, 2011, 04:39:08 pm »

It's all coming together, the fortress is fledgling but I've got the plans all worked out. For the actual containment and dispatch I've devised simple 5x5 rooms with 3x3 burrows in their hearts and 3x3 constructed floors above them. The floors will be suspended by a single pillar which will be hooked up to a lever outside of the room allowing the subject to be crushed with the pull of a lever. They'll be accessible via a downward staircase that will be floored over after the subjects are assigned to the room  this will prevent the accidental deaths and trapped masons that happened with the original Chirpacted.

Top Layer Top View
 
=====
=###=
=###=
=###=
=====
    V

= Empty Space
# Constructed floor
V Downward Stair

Top View Bottom Layer

#####
#####
##0##
#####
#####
    ^
# Floor
0 Pillar
^  up staircase

Girlgenius's method of driving dwarves insane was like all things she says and does horrible and very efficient so I'll be sticking with that. Wardogs are to be bred in large numbers so that they can be assigned to subjects and slaughtered. As for controlling mood at death the rooms will follow the above format but vary wildly. If an experiment calls for a dwarf to die happy that dwarf will be assigned a room fully furnished and engraved and fed fine food and drink, if it requires a dwarf to die miserable that dwarf will be given barely enough food to survive and a bare stone floor to sleep on.

I'm sure someone in this den of psychopaths and kitten eaters has some more ideas so pitch them to me and let's expand the knowledge base of dwarf kind.

Loud Whispers

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Re: More Ghost Science?
« Reply #6 on: November 28, 2011, 05:06:16 pm »

Supposedly, you could bait dwarf ghosts and keep them there by using ghost magnet - dwarves. Try having one dwarf who is friends with everyone. And no one else has any contact. That one dwarf will become your Dwarf Whisperer.

[Also, become insane. LwobObwobOWboLWboLWBOWbowb]

Flattermann

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Re: More Ghost Science?
« Reply #7 on: November 28, 2011, 05:46:54 pm »

Supposedly, you could bait dwarf ghosts and keep them there by using ghost magnet - dwarves. Try having one dwarf who is friends with everyone. And no one else has any contact. That one dwarf will become your Dwarf Whisperer.


nice but he needs a lot of war dog pets so ghosts on a frenzy will rather kill the dogs then him ;)
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Broseph Stalin

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Re: More Ghost Science?
« Reply #8 on: November 28, 2011, 05:56:01 pm »

Supposedly, you could bait dwarf ghosts and keep them there by using ghost magnet - dwarves. Try having one dwarf who is friends with everyone. And no one else has any contact. That one dwarf will become your Dwarf Whisperer.


nice but he needs a lot of war dog pets so ghosts on a frenzy will rather kill the dogs then him ;)

Ghosts don't actually attack, Violent ghosts inflict damage on or remove a bodypart and Murderous Ghosts just scare people to death. They can't be distracted by animals or barriers, they choose a target move to it and do the deed.

Loud Whispers

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Re: More Ghost Science?
« Reply #9 on: November 28, 2011, 06:08:52 pm »

But this way we'll be able to test the theory that ghosts haunt those that they knew in life.

Broseph Stalin

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Re: More Ghost Science!
« Reply #10 on: November 28, 2011, 07:27:43 pm »

So begins Chirpacted II: the Reghostening


5 Malachite 6 Chipracted II

The rooms have been completed and the field test with Subject 1.

Subject 1, Rigothrobek, Normal

Subject was in an average mood and had no ties to the community, no friends, no wife, no pets. The mechanism functioned perfectly and instantly did the deed. His behavior in death will provide contrast for further test subjects. The room is being reset and his articles are being collected.

Finn

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Re: More Ghost Science!
« Reply #11 on: November 28, 2011, 07:53:49 pm »

I am on the edge of my seat.
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nenjin

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Re: More Ghost Science!
« Reply #12 on: November 28, 2011, 08:32:33 pm »

Quote
Girlgenius's method of driving dwarves insane was like all things she says and does horrible and very efficient so I'll be sticking with that.

Got a link handy? As long as we're being macabre I feel like I should know the methodology.

And a clinical approach is always appreciated :P
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PhantomXD

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Re: More Ghost Science!
« Reply #13 on: November 28, 2011, 08:39:00 pm »

Got a link handy?

Second that. Also I feel a war dog would be appropriately named Scooby Doo
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Broseph Stalin

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Re: More Ghost Science!
« Reply #14 on: November 28, 2011, 08:47:25 pm »

Problem: The mood value of masterpiece loss depends on number of masterpieces.  A dwarf with 100 masterpieces who has one defaced will suffer 1/100th the mood loss.

Solution: Breed war dogs, assign the dog to the dwarf, and butcher it, causing a "lost a pet" event instead.

I explained it in the next sentence but the quote doubles as a link to the original Chirpacted
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