Here's Round Two of the dex - #027 - 050. To those following the thread, do a backsprite or frontsprite for any of those needing sprites and you can get your own trainer in the game!
#027 - Magamette - Fire - Ability: Magma Armor - Magamette is a baby elephant, descended from the line of elephants that once assaulted Boatmurdered.
#028 - Magaphant - Fire - Ability: Magma Armor - Magaphant is a young adult elephant. It hates all dwarves for the pain inflicted on its ancestors.
#029 - Vulcaphant - Fire/Rock - Ability: Magma Armor - Vulcaphant is very violent. It can shoot burning hot lava from its trunk.
#030 - Capybar - Water/Steel - Ability: Swift Swim - Capybar is a small capybara with a bell on its back. It uses this to shoot water. Needs a sprite.
#031 - Capybarung - Water/Steel - Ability: Swift Swim - Capybarung is bigger than Capybar. It exchanged the bell for a small cannon when evolving.
#032 - Capybarage - Water/Steel - Ability: Swift Swim - Capybarage is a gentle giant. It has a huge water cannon on its back. Needs a sprite.
#033 - Macookie - Normal - Ability: Pick Up - Macookie is a nuisance to burgeoning forts; stealing food and items from them that they need to live. Macookie generally pose little threat in combat. They're quite skittish.
#034 - Macake - Normal/Ice - Ability: Pick Up - Macake occurs when a Macookie is sufficiently gorged on food. Macake are much bolder than Macookies, generally going RIGHT INTO A FORT to steal food. Needs a sprite.
#035 - Mafrosting - Normal/Ice - Ability: Pick Up - Macake specialised its diet to obtain the maximum sugar, hence it only feeds on icing of cakes. As long as you keep them fed, they will fight for you. Needs a sprite.
#036 - Dolbok - Ground - Ability: Pickup or Cute Charm - Dolbok is a small, clever creature often found stealing from forts. It is absolutely adorable, which helps its survivability, as it's not very strong in combat. Needs a sprite.
#037 - Dolbetuk - Ground - Ability: undecided - Dolbetuk is larger than Dolbok, but just as adorable. Needs a sprite.
#038 - Seegle - Flying/Water - Ability: undecided, maybe Guts? - Seegle is a sea eagle. Quite fast and intelligent, it hunts easily. Needs a sprite.
#039 - Reegle - Flying - Ability: Undecided, possibly Guts. - Reegle is an eagle that came to land. It evolves into Skeegle when exposed to a Tome Stone. Needs a sprite.
#040 - Skeegle - Flying/Dark - Ability: Undecided. - Skeegle is an intimidating skeletal bird held together by dark magics. Needs a sprite.
#041 - Mr.Tusks - Normal - Ability: Undecided - Mr.Tusks is a cheerful but powerful elephant. It's similar to Magaphant, but has no ability to wield flame. It's friendlier and kinder, coming from the DF2010 line of Elephants. Needs a sprite.
#042 - Skelefaint - Dark - Ability: Undecided - When exposed to a Tome Stone, Mr. Tusks becomes a skeletal elephant. Needs a sprite.
#043 - Slag - Electric/Psychic - Ability: Truant - Slag is very, very slow, but it excels in slowing the opponent down. Needs a sprite.
#044 - Fpsnail - Electric/Psychic - Ability: Truant - Fpsnail acquired a shell, allowing it to take hits better. Needs a sprite.
#045 - Pullame - Steel - Ability: Undecided, maybe Magnet Pull. - Pullame is a lever. It can take any form when exposed to the right things.
#046 - Spikayu - Steel/Electric - Ability: Undecided. - Spikayu is a spike trap. Its attacks revolve around stabbing opponents with Spike Cannon or similar moves.
#047 - Smashayu - Steel/Rock - Ability: Undecided - Smashayu attacks by floating over the enemy and dropping a huge rock on them.
#048 - Meltayu - Steel/Fire - Ability: Undecided - When Meltayu opens its mouth, flee, because magma will shoot out in a second. Needs a sprite.
#049 - Fridgyu - Steel/Ice - Ability: Undecided - Sibling to Meltayu, Fridgyu spits near freezing water that upon contact with air, freezes instantly. Needs a sprite.
#050 - Kageyu - Steel - Ability: Arena Trap? - Kageyu is all about reflecting damage. Needs a sprite.
#044