(Alright 3 is plenty enough to kick this off)
Turn 1:Alright
victims adventurers listen up as this your story…
You all step onto the purple circle with all them crazy words and symbols on it, with whatever desire you had to go this glorious Infinite-Mega-Dungeon, and then your body and even your your consciousness flash black, as your entire body on this plane decombulates onto nothing, is this what teleportation feels like your mind wanders, and then you open your eyes again and see…
Bob the Bum, Floor 1, Room 1You find yourself teleported into a dimly lit dungeon square room, that appears to be moderate spacious in size, the ceiling seems to go pretty far up, while you are standing on a nonglowing purple circle inscribed with strange runes. Flickering light from two steel-mounted torches from your left and right casts shadows around the space, revealing a small greenish figure with pointy ears in what appears to be leather armor and a leather cap, half your height, who is casually sipping from a bottle while looking in the far distance while gripping a rusty spear. In the center of the room, the figure sits on a fallen tree trunk, with another identical nonglowing purple circle at the far end, adding to the eerie atmosphere. What is your next move?Floor 1, Room 1
Environment: A 1-1.2? meter tall greenish figure is sitting on a small tree trunk drinking out of some sort of bottle while holding a rusty-looking spear on his other hand, two nonglowing purple circles flank the room.
Gillieaus, Floor 1, Room 1You find yourself teleported into a cavernous moderately spacious room with uncrafted stone walls and stalagmites looming above, the ceiling being about 7-8 meters above you, while you are standing on a nonglowing purple circle. Flanking you are two steel-mounted torches on the left and right side of the room, casting flickering light over a skeleton sprawled on the ground, clutching a short bow in one bony claw and a leather-bound quiver filled with arrows on its back. Dominating the atmosphere, however, is the loud snoring of a coyote-sized “giant” brown-furred bat, perched atop a stalagmite, as a lockbox awaits near the opposing purple circle. What is your next move?Floor 1, Room 1
Environment: A coyote-sized “giant” brown-furred bat is perched upside down and roosted on one of the staglamites atop this cavernous room, snoring noticably. A humanoid-looking skeleton with a wooden short bow and leather quiver lays flat face-first on the center of the room. Two nonglowing purple circles flank the room, while there is a lockbox near the opposite side circle
Victor Vile, Floor 1, Room 1You find yourself teleported into a dimly lit dungeon square room, that appears to be moderate spacious in size, the ceiling seems to go pretty far up, while you are standing on a nonglowing purple circle inscribed with strange runes. Flickering light from two steel-mounted torches from your left and right casts shadows around the space, and then you see a decrepit humanoid-looking skeleton propped against the right-side wall with their back against it and their skeletal legs pointing inward, underneath the light of the mounted torch. A closed small lockbox is in the center of the room, with another identical nonglowing purple circle is at the far end. What is your next move?Floor 1, Room 1
Environment:A not-moving? human-appearing skeleton is propped and laying on the side of the right side wall. A lockbox is at the center, while two nonglowing purple circles flank the room
Actions: Every turn, including when you are in combat, you are provided with
2 Actions to do whatever you want with, these often including
Striking and
Moving when you have to move towards something, but of course things like
Investigating and
Searching will be necessary for each room. Now then, what is next from all of you?