Nustngom, "Thunderdoom"!
"Oi! You'se lot! Listen up you rotten piles of vomit, I'se talkin'! I SAID LISTEN UP!"
"You all knows what happens when we's fights the dwarves, right? We'se lose! Shut yer yaps! It's true! You all know it's true! Theys drops rocks on us an' cuts bits off of us wid swords and' weapon traps an' smacks us wid warhammers an' babies an' drop us into pits an' onto spikes an' drowns us an' burns us an' freezes us an' throws us in lava an' encases us in obsidian an' makes hill titans an' beasts eat us!"
"But I've 'ad an' idea! The reason theys can do all o' these horrible things is cos we'se fightin' em on their home turf! Wot we gotta do, right, is get
them to come to
us! An' I know just how to do it!"
"Wot we do, right, is we send out a few scouts an' build a hidden war camp in the jungle right next to 'em, but, an' stay wit me on this one, right, we
don't attack 'em. We wait for 'em to find us, an' then they attack us instead, 'cos they can't just leave us there next to 'em. And then we can do all those things they do to us, cos it'll be on our own turf an' we'll be ready for 'em!"
"So come on then, you pond scum! Let's go give those midgets some o' their own medicine! An' by medicine I'se mean pain an' death an' stabbings! WHO'S WITH ME!?"
So, I'm toying with the idea of starting a succession goblin war encampment using a variation of
this all-races-playable mod, with some changes.
Don't worry, you don't need to install the mod to play. We'll copy the modded files around with the save: it'll be playable with vanilla DF.
The latest version of the Playable Goblins mod is here if you want to mess with it:
http://dffd.bay12games.com/file.php?id=11705. In addition to the stuff in Thunderdoom (below), it also adds goblin nobles, skull thrones and a variety of tools that were missing. Note that as of 42.05, sapients can't be butchered even with modding. We're hopeful that 42.06 will fix this.
* Remove [NO_DRINK] and [NO_EAT]. This will add a challenge: since gobbo's are carnivores, you'll need to rely on fishing, hunting, trading and catching food-producing animals.
- You can supplement your diet, however: any lavish meal with meat in it counts as meat, even if the other ingredients are vegetarian.
* Add [STRANGE_MOODS] for the extra gameplay feature.
* Enable milking and cheesemaking.
* Enable most of the non-metal-related reactions, including making clay, bee keeping, pressing oil, and brewing alcohol. This is just to keep our options open.
* Removing two of the active seasons so that trade caravans only come in summer and winter.
* Meat bricks (built in the kitchen) and bone bars (built in the craftsgoblins workshop). Just for fun.
* A variety of goblin-specific pets.
RULES * A standard two-week, one-year succession game. No cheating, no messing with the raws, avoid savescumming unless completely necessary. DFHack allowed only for clean-up and ease-of-use utilities. Tilesets are fine so long as they don't break the mod or the game.
* Everyone fights. Goblin civilisations don't have a military, they are a military. Everyone gets drafted on arrival, and fighting sieges involves attacking the enemy with every goblin in the camp at once.
* No coffins. Throw dead goblins on the refuse pile. Don't worry about stress, goblins don't care. Memorial slabs are fine if you start having ghost problems.
* Build like a goblin. I'll leave everyone to interpret this how they will.
TURN LISTQuasarEmbarkArrivalSpringSummerAutumn 1,
2Rampage of Ana GearedwinterWinterEpiloguejwoodward48dfPrologueSpring Summer 1,
2,
3,
4DDDragoniPart 1Part 2Part 3Part 4Part 5Part 6Sinurtumwist
Tehsapper
Vuohijumala
Sanctume
IEEE8oh2dot11
Deus Asmoth
ZM5 GOBLIN LIST Quox - Weaponsmith - (Quasar)Nix - Butcher - (NRDL)
Darx - Any - (DDDragoni)
Shűl-nak - Any - (Shűl-nak)Sanctume - Miner - (Sanctume)
Rupdeus - Lasher (Rupdeus)Vuohijumala - Any - (Vuohijumala)
Zee - 'Chopper' (Axegoblin/Butcher) - ZM5
Trugg - Animal Trainer/Lasher - (Trigon)
Shofet - Troll (Shofet)